Loot random-ness
Posted: Sun Jun 17, 2012 5:49 am
So I get the whole nethack / rogue aspect of the game. I appreciate that for sure.
The 'enemy chasing you' is sort of like the 'hunger' dynamic in nethack. If you're not moving forward, you're losing time sort of thing.
One issue though that I'm having some trouble with is the extreme random variance and dependence on success in my games of availability of weapons.
I would suggest at the very least, some way of improving the chances of looting enemy weapons. Perhaps though 'capture' and eliminating enemy crew without destroying the ship.
The 'enemy chasing you' is sort of like the 'hunger' dynamic in nethack. If you're not moving forward, you're losing time sort of thing.
One issue though that I'm having some trouble with is the extreme random variance and dependence on success in my games of availability of weapons.
I would suggest at the very least, some way of improving the chances of looting enemy weapons. Perhaps though 'capture' and eliminating enemy crew without destroying the ship.