Suggestions: Couple very minor
Posted: Sat Jun 16, 2012 5:26 pm
Just some very minor suggestions from my first few hours of play
1: Map, when you hover over a jump node draw a circle that shows that nodes you can reach from that target.
2: Crew, next to their name/icon put a symbol showing their highest 'manning' skill.
3: Crew, allow the order of crew to be re-ordered.
4: Crew, allow crew to be renamed. Also expand crew name selection and make the name pools race specific (I had a human named Emily then got an Engi called Emily also. Any of these 3 actions would fix that).
5: Sandbox mode. OK maybe not so small, but I'd really like some kind of sandbox mode. Either allowing me to create any ship startup I like or perhaps just an open universe rather than the campaign orientated one we have now.
6: Save on quit, continue on re-opening the game. I'm not entirely happy with no Saving to be honest, almost tempted to run it in a VM and save the state! Either way, save on quit is required.
I perfectly understand some of these may already be in the pipe, we're just in beta after all.
1: Map, when you hover over a jump node draw a circle that shows that nodes you can reach from that target.
2: Crew, next to their name/icon put a symbol showing their highest 'manning' skill.
3: Crew, allow the order of crew to be re-ordered.
4: Crew, allow crew to be renamed. Also expand crew name selection and make the name pools race specific (I had a human named Emily then got an Engi called Emily also. Any of these 3 actions would fix that).
5: Sandbox mode. OK maybe not so small, but I'd really like some kind of sandbox mode. Either allowing me to create any ship startup I like or perhaps just an open universe rather than the campaign orientated one we have now.
6: Save on quit, continue on re-opening the game. I'm not entirely happy with no Saving to be honest, almost tempted to run it in a VM and save the state! Either way, save on quit is required.
I perfectly understand some of these may already be in the pipe, we're just in beta after all.