[MOD TOOL] [WIP] FTL XML VSCode extension
Posted: Mon Nov 01, 2021 9:44 pm
Hi everybody, I'm back with a new project. This time coding assitance when editing XML Files for FTL.
You can read a bit about it here: https://marketplace.visualstudio.com/it ... ev.ftl-xml
Or just install it into VSCode by searching for it in the extensions list under : 'FTL' looks like this:

It provides a few features that should help you with editing XML Files for FTL. Some of the features starting out:
You can read a bit about it here: https://marketplace.visualstudio.com/it ... ev.ftl-xml
Or just install it into VSCode by searching for it in the extensions list under : 'FTL' looks like this:

It provides a few features that should help you with editing XML Files for FTL. Some of the features starting out:
- Autocomplete of Event and Ship names
- Autocomplete of all blueprints
- Autocomplete of text ids
- Go to definition and references supported for events, ships, blueprints, text ids
- Warnings:
- if trying to load an event that can't be found
- if trying to load a ship that can't be found
- if a tag was not closed properly
- if trying to reference a blueprint that doesn't exist or is of the wrong type
- if a blueprint list references itself