[FotF] Final Ships v0.03 + Mantis Combat Simulator v0.01
Posted: Thu Oct 11, 2012 11:25 pm
Hey all,
Here are the final 18 ships for Foundation of the Federation. These are final insofar as the choice of specific ships and their layouts. Weapons, augments, descriptions and such are subject to change.
Please accept this youtube video in lieu of screenshots:
http://youtu.be/kZ2Vj5fo3_g
*UPDATED* Download Link for Final Ships Preview: https://sites.google.com/site/sebcraftl ... ects=0&d=1 - Version 0.03 - Note: This mod has a known issue where enemy/NPC Federation ships have an improper floorplan. This is due to a namespace conflict. This conflict is resolved when my Federation Sector mini-mod is loaded (which is my next release!).
Installation Instructions: Download, unzip, load all contained .ftl files (10 of them) with Grognak's Mod Manager.
All weapons, doors, gibs, and shields should be 100% functional. If you find an error in any of these, please let me know. All ships also have floorplan images, but they are all in a slightly different style. This is because I haven't settled on a specific floorplan style yet. When I do, all of them will be redone. This is, however, a low priority at the moment.
This 'mini-mod' should be seen as replacing my Federation Bomber and Scout and 8 Scouts mods. As all of these ships are kept in separate files, I will eventually add some of the variants I have created but rejected as alternates, but this is a low priority.
All of these ships get unlocked through various quests in-game. I will provide a FTL profile which has all alternate ship achievements unlocked but only the federation scout available. Thus, whenever you unlock a ship you will unlock it and its variant.
I welcome feedback primarily on bugs and weapons/system loadouts for ships.
*This Section is under construction*
Federation Scout
Description Text: Federation Scouts are light ships with advanced scanner packages. As they lack significant armament, scout captains tend to avoid combat.
Unlock Text: None, this ship begins unlocked.
Hull Strength: 7
Crew: 1 Human
Pilot (2/3), Sensors (0/0), Doors (0/0)
Variant A, The Magpie Shields (2/4), Engines (4/8), Oxygen (1/3), Medbay (0/3), Teleporter (0/0), Cloaking (0/0)
Weapons (2/4; 2 Slots; 5 Missiles): "Cerberus" Autocannon I, "Leto" Missile Launcher
Drones (0/0; 0 Slots; 0 Drones)
Starting Reactor Power: 7
Augment: Long Range Scanners
Variant B, The Jackdaw
Shields
Engines
Oxygen
Medbay
Teleporter
Cloaking
Weapons
Drones
Starting Reactor Power
Augment
MANTIS COMBAT SIMULATOR
This combat simulator opens a combat debug menu at the start beacon. It lets you fight a ship. Whenever you destroy a ship through this menu, you get a quest that leads you to a beacon that opens the combat debug menu again!
This is just for testing!
YouTube Video: http://www.youtube.com/watch?v=Nz3phnQu ... e=youtu.be
Download Link: https://sites.google.com/site/sebcraftl ... ects=0&d=1 Version 0.01
Here are the final 18 ships for Foundation of the Federation. These are final insofar as the choice of specific ships and their layouts. Weapons, augments, descriptions and such are subject to change.
Please accept this youtube video in lieu of screenshots:
http://youtu.be/kZ2Vj5fo3_g
*UPDATED* Download Link for Final Ships Preview: https://sites.google.com/site/sebcraftl ... ects=0&d=1 - Version 0.03 - Note: This mod has a known issue where enemy/NPC Federation ships have an improper floorplan. This is due to a namespace conflict. This conflict is resolved when my Federation Sector mini-mod is loaded (which is my next release!).
Installation Instructions: Download, unzip, load all contained .ftl files (10 of them) with Grognak's Mod Manager.
All weapons, doors, gibs, and shields should be 100% functional. If you find an error in any of these, please let me know. All ships also have floorplan images, but they are all in a slightly different style. This is because I haven't settled on a specific floorplan style yet. When I do, all of them will be redone. This is, however, a low priority at the moment.
This 'mini-mod' should be seen as replacing my Federation Bomber and Scout and 8 Scouts mods. As all of these ships are kept in separate files, I will eventually add some of the variants I have created but rejected as alternates, but this is a low priority.
All of these ships get unlocked through various quests in-game. I will provide a FTL profile which has all alternate ship achievements unlocked but only the federation scout available. Thus, whenever you unlock a ship you will unlock it and its variant.
I welcome feedback primarily on bugs and weapons/system loadouts for ships.
*This Section is under construction*
Federation Scout
Description Text: Federation Scouts are light ships with advanced scanner packages. As they lack significant armament, scout captains tend to avoid combat.
Unlock Text: None, this ship begins unlocked.
Hull Strength: 7
Crew: 1 Human
Pilot (2/3), Sensors (0/0), Doors (0/0)
Variant A, The Magpie Shields (2/4), Engines (4/8), Oxygen (1/3), Medbay (0/3), Teleporter (0/0), Cloaking (0/0)
Weapons (2/4; 2 Slots; 5 Missiles): "Cerberus" Autocannon I, "Leto" Missile Launcher
Drones (0/0; 0 Slots; 0 Drones)
Starting Reactor Power: 7
Augment: Long Range Scanners
Variant B, The Jackdaw
Shields
Engines
Oxygen
Medbay
Teleporter
Cloaking
Weapons
Drones
Starting Reactor Power
Augment
MANTIS COMBAT SIMULATOR
This combat simulator opens a combat debug menu at the start beacon. It lets you fight a ship. Whenever you destroy a ship through this menu, you get a quest that leads you to a beacon that opens the combat debug menu again!
This is just for testing!
YouTube Video: http://www.youtube.com/watch?v=Nz3phnQu ... e=youtu.be
Download Link: https://sites.google.com/site/sebcraftl ... ects=0&d=1 Version 0.01