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[WEAPONS/ENEMIES] Commander's Expansion Pack

Posted: Sun Jul 22, 2018 1:34 am
by Arfy
Last Updated: 7/24/18
Latest Version: v0.17

Currently Contains:
[list]
[*]13 New Weapons (3 Prime, 3 Brute, 2 Ranged, 3 Science, 1 Deployable, 1 All Class)
[*] 4 New Vek[/list]
Upcoming Content:
[list]
[*]Cryogenic Vek (Targets only Mech and Friendly units, freezes anything it hits)
[*]More Ranged weapons (I need suggestions!)
[*]More Deployables(I need suggestions!)
[*]More All-Class weapons (I need suggestions!)
[*]Weapon Portraits/Icons[/list]


Image
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I've been working on this thing for at least 2-3 weeks; and as of right now I need suggestions and ideas! If you have any please share them in the reply section!
All weapons and enemies have been tested; there shouldn't be any issues/bugs.

DOWNLOAD: https://www.dropbox.com/s/k4irr9wfhg84p ... k.zip?dl=0 (V0.17)

Code: Select all

-------CHANGELOG-------
7/21/18: Release
7/24/18: Fixed bug with Transmogrifier. (thanks to u/BolusWalrus for letting me know!)
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Re: [WEAPONS/ENEMIES] Commander's Expansion Pack

Posted: Wed Jul 25, 2018 1:33 am
by Arfy
Minor update released:

Transmogrifier will now instantly kill Psions instead of moving them off of the board. (previously this would allow the Psions' effect to be in effect even if it was not on the board)

Also be prepared for 4 new weapons; they should be coming soon!

Re: [WEAPONS/ENEMIES] Commander's Expansion Pack

Posted: Wed Jul 25, 2018 12:26 pm
by bamalf
This project looks very promising. Although the inscriptions "CEP" on the images look superfluous.

Re: [WEAPONS/ENEMIES] Commander's Expansion Pack

Posted: Wed Jul 25, 2018 9:20 pm
by Arfy
bamalf wrote:Although the inscriptions "CEP" on the images look superfluous.
The CEP tag is there just to differentiate the modded weapons from the vanilla weapons since ATM most of them reuse vanilla's portraits.

But yeah; I can see what you're getting at though.