The role of missiles
Posted: Tue May 29, 2018 2:20 am
I've been thinking about why I almost never use missile weapons. I'm pretty sure I'm not alone on this, so I think it's worth discussing. So to start, here's a brief explanation of what I think the problem is.
It seems clear to me that the original intention for missile weapons was that people would use the missiles to disable the enemy's shields so that their lasers could hit. Sometimes the missiles could be used to knock-out other important enemy systems as well, but the core usage is to get the shields low enough for lasers to get through. A couple of missiles per battle should be enough for this, because once the shields are down, the lasers can keep them down.
However, if the enemy has defence drones, then the missiles probably won't get through. So the player can't rely on the missiles for damaging shields. The player still needs some other more reliable way to defeat enemy's with high shields. The most reliable way is generally to just have more lasers. And once you have enough lasers to get through the shields, then more lasers just means more damage.
Generally the player doesn't want to use missiles as the main such of hull damage, because that ends up costing too many missiles, and so missiles are essentially obsolete. The player needs a reliable way to get through shields, and a reliable way to deal hull damage. Lasers to both of these, and missiles do neither.
Missiles can be very powerful, but the fact that they cannot be relied on to do their job means that the player _needs_ other weapons, and once they have those other weapons then they don't need the missiles.
--
I think that's the crux of it.
Missiles are too expensive to just spam them, and not reliable enough to avoid needing mass lasers as well. Whereas mass lasers have no drawback.
For the sake missiles, I think it would be better if hacking modules weren't shot down by defence drones. Because then it would be possible to hack the enemy's drone control to disable their defence drone, so that you could use your missiles to disable their shields... and so missiles could again be relied on to do their job. ... That would be cool, but hacking is already powerful enough as it is!
There is a new augment which messes up the enemy's defence drones - and I think that's the kind of thing missile weapons need to be useful. But players can't really plan on getting that augment, because it is too rare.
It seems clear to me that the original intention for missile weapons was that people would use the missiles to disable the enemy's shields so that their lasers could hit. Sometimes the missiles could be used to knock-out other important enemy systems as well, but the core usage is to get the shields low enough for lasers to get through. A couple of missiles per battle should be enough for this, because once the shields are down, the lasers can keep them down.
However, if the enemy has defence drones, then the missiles probably won't get through. So the player can't rely on the missiles for damaging shields. The player still needs some other more reliable way to defeat enemy's with high shields. The most reliable way is generally to just have more lasers. And once you have enough lasers to get through the shields, then more lasers just means more damage.
Generally the player doesn't want to use missiles as the main such of hull damage, because that ends up costing too many missiles, and so missiles are essentially obsolete. The player needs a reliable way to get through shields, and a reliable way to deal hull damage. Lasers to both of these, and missiles do neither.
Missiles can be very powerful, but the fact that they cannot be relied on to do their job means that the player _needs_ other weapons, and once they have those other weapons then they don't need the missiles.
--
I think that's the crux of it.
Missiles are too expensive to just spam them, and not reliable enough to avoid needing mass lasers as well. Whereas mass lasers have no drawback.
For the sake missiles, I think it would be better if hacking modules weren't shot down by defence drones. Because then it would be possible to hack the enemy's drone control to disable their defence drone, so that you could use your missiles to disable their shields... and so missiles could again be relied on to do their job. ... That would be cool, but hacking is already powerful enough as it is!
There is a new augment which messes up the enemy's defence drones - and I think that's the kind of thing missile weapons need to be useful. But players can't really plan on getting that augment, because it is too rare.