[Mission] Lost Missions
Posted: Tue Mar 20, 2018 5:28 am
There are several unused missions in the game in various stages of development. This is my attempt at completing and enabling them, one mission at a time.
Mission_Reclaim


Mission_Evacuate


Mission_Flag


Download
1.2.0 - https://drive.google.com/open?id=1lucrh ... EcuG9LuMPz
Installation
1. Install the mod loader: http://subsetgames.com/forum/viewtopic. ... 3&p=115876
2. Unpack the archive to your mods directory:(<steam>\steamapps\common\Into the Breach\mods)
Mission_Reclaim
- This mission has a chance to pop for every island (it's put into the Mission_High pool)
- All buildings start unpopulated (damaging unpopulated buildings does not affect the power grid)
- Each turn, two buildings will repopulate (damaging them affects your power grid)


Mission_Evacuate
- This mission has a chance to pop for every island (it's put into the Mission_High pool)
- Each turn, two buildings will evacuate (unpopulted buildings do not affect the power grid)


Mission_Flag
- This mission has a chance to pop for every island (it goes into the Mission_High pool)
- Retrieve the supplies with a mech and bring that mech to the pickup point
- The turn limit is 7 (after some play testing)
- TODO: add CEO flavor text.


Download
1.2.0 - https://drive.google.com/open?id=1lucrh ... EcuG9LuMPz
- Added Mission_Flag.
- Fixed a bug in determining objectives in Mission_Evacuate.
- Added Mission_Evacuate.
- Added Mission_Reclaim.
Installation
1. Install the mod loader: http://subsetgames.com/forum/viewtopic. ... 3&p=115876
2. Unpack the archive to your mods directory:(<steam>\steamapps\common\Into the Breach\mods)