CDC's Fed Fleet [V1.0.1]

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CurseDC
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Joined: Sun Apr 30, 2017 8:04 pm
Location: The Damn Moon

CDC's Fed Fleet [V1.0.1]

Postby CurseDC » Tue Aug 08, 2017 5:25 am

So, I decided to have a go at making a ship using images from The Shipyard https://subsetgames.com/forum/viewtopic.php?f=12&t=11539
Then I decided that one wasn't enough.
So I made three :twisted:

Sirens blaring around the station, you dash to the hangar bay. Three ships are lined up ready to take off, but which do you choose? A light vessel with advanced cloaking tech and powerful reactor? Or maybe a re-purposed transport, fitted with extra armor and better shields? Perhaps the experimental hacking ship? The choice is yours


These mods change the Kestrel Type A,B and C into...
A Federation Infiltrator: The Falcon
Image
Armament:
1 x Artemis
1 x Burst Laser II
Crew:
1 x Human
1 x Engi

B Federation Corvette: The Brigadier
Image
Armament:
1 x Halberd Beam
1 x Dual Shot
Crew:
1 x Human
1 x Engi
1 x Zoltan

C Federation Hacker: The Upheaval
Image
Armament:
2 x Heavy Pierce Laser I
Crew:
1 x Human
2 x Engi

Yes I am aware that these ships could be OP...
In the right hands, of course.

Download:
V1.0.0: https://www.dropbox.com/sh/jihkw3h91v5i30d/AADs6iY02WTD2O-k34_Jcw1Ja?dl=0
V1.0.1: https://www.dropbox.com/sh/lmenly3cd476e38/AABYsjdq7ut8R6gTwfCE6lkxa?dl=0

Hulls Courtesy of;
The Falcon: stargateprovider
The Brigadier: Steamtex
The Upheaval: Steamtex and RAD-82

Changelog

Code: Select all

[V1.0.0] Mod Released
[V1.0.1] Fixed mount points of A and C

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