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- Lamina
 - Posts: 64
 - Joined: Fri Jul 14, 2017 1:29 pm
 
Re: [AE][Ship] The Scimitar
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					Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
									
			
						
										
						- BrenTenkage
 - Posts: 1157
 - Joined: Tue Nov 06, 2012 4:48 pm
 
Re: [AE][Ship] The Scimitar
hmm just got done with one of your ships, looks like I got another one to have fun with...more so one that burns, now thats my style *dark grin*
			
			
									
						
							I make a lot of lets plays of FTL, I also use mods I find on this site  http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
			
						I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
- Arfy
 - Posts: 206
 - Joined: Mon Apr 11, 2016 4:14 am
 
Re: [AE][Ship] The Scimitar
Discord: ATLAS#9226
			
						- Lamina
 - Posts: 64
 - Joined: Fri Jul 14, 2017 1:29 pm
 
Re: [AE][Ship] The Scimitar
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					Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
									
			
						
										
						- Lamina
 - Posts: 64
 - Joined: Fri Jul 14, 2017 1:29 pm
 
Re: [AE][Ship] The Scimitar
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					Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
									
			
						
										
						- Arfy
 - Posts: 206
 - Joined: Mon Apr 11, 2016 4:14 am
 
Re: [AE][Ship] The Scimitar
<animSheet name="fireedge" w="348" h="71" fw="29" fh="71">weapons/extreme_beam_fire_strip12.png</animSheet>
<weaponAnim name="fireedge">
<sheet>fireedge</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="21"/>
<mountPoint x="6" y="38"/>
<chargeImage>weapons/extreme_beam_fire_glow.png</chargeImage>
</weaponAnim>
I can't really explain, as i'm not that good at explaining anyway. Just copy and paste it ^^
If there are any errors, just tell me. You may also need to adjust the firePoint and mountPoint.
			
			
									
						
							<weaponAnim name="fireedge">
<sheet>fireedge</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="21"/>
<mountPoint x="6" y="38"/>
<chargeImage>weapons/extreme_beam_fire_glow.png</chargeImage>
</weaponAnim>
I can't really explain, as i'm not that good at explaining anyway. Just copy and paste it ^^
If there are any errors, just tell me. You may also need to adjust the firePoint and mountPoint.
Discord: ATLAS#9226
			
						- Lamina
 - Posts: 64
 - Joined: Fri Jul 14, 2017 1:29 pm
 
Re: [AE][Ship] The Scimitar
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					Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
									
			
						
										
						- Lamina
 - Posts: 64
 - Joined: Fri Jul 14, 2017 1:29 pm
 
Re: [AE][Ship] The Scimitar
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					Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
									
			
						
										
						- BrenTenkage
 - Posts: 1157
 - Joined: Tue Nov 06, 2012 4:48 pm
 
Re: [AE][SHIP] The Scimitar
I make a lot of lets plays of FTL, I also use mods I find on this site  http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
			
						I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269