Is there any point in suggestions? Do authors listen?
Posted: Thu Sep 27, 2012 1:30 pm
Greetings.
After getting very far in the game (i seem to be able to beat the game on normal most of the time, not dying but only restarting if i get seriously screwed at start) i have gathered a list of ideas i think would be simple to implement, yet improve gaming experience very much, add depth (at little to no programming cost) etc etc.
However, i see a lot of "suggestion" topics on this forum, even several topics on one idea (like, idea to have away party missions on planets/bases/abandoned ships where you have a miniquest to solve etc), and it seems that they are not going anywhere.
I am sure game authors read this forum now and then, so if you could, please answer (or if someone knows if they answered somewhere already, please point me to the answer).
Do you really care? Do you listen? Do you plan to actively enhance FTL with features that are suggested by community (kinda like other roguelikes progress, like DoomRL, where you can even offer payment in order to have your feature implemented), or even open game to modding by community (release mod tools, add some way of scripting like lua, etc), or do you only have plans to finish the game (fixing all remaining bugs) and be done with it, start doing usual flak dlc, or start creating a stand-alone sequel/prequel?
After getting very far in the game (i seem to be able to beat the game on normal most of the time, not dying but only restarting if i get seriously screwed at start) i have gathered a list of ideas i think would be simple to implement, yet improve gaming experience very much, add depth (at little to no programming cost) etc etc.
However, i see a lot of "suggestion" topics on this forum, even several topics on one idea (like, idea to have away party missions on planets/bases/abandoned ships where you have a miniquest to solve etc), and it seems that they are not going anywhere.
I am sure game authors read this forum now and then, so if you could, please answer (or if someone knows if they answered somewhere already, please point me to the answer).
Do you really care? Do you listen? Do you plan to actively enhance FTL with features that are suggested by community (kinda like other roguelikes progress, like DoomRL, where you can even offer payment in order to have your feature implemented), or even open game to modding by community (release mod tools, add some way of scripting like lua, etc), or do you only have plans to finish the game (fixing all remaining bugs) and be done with it, start doing usual flak dlc, or start creating a stand-alone sequel/prequel?