Arthur Dent wrote:If anything, it is the notion that the drones can be powered direct from the ship that is illogical. But who knows. Maybe in the future there is some kind of technology to transport power wirelessly over more than just half an inch of distance.
Yes, perhaps in the distant future of 1890.
Wireless power transfers have existed in modern electronics for about as long as modern electronics have been around. The weird thing about the drones is that they are somehow able to stop themselves when unpowered. But I would like to point out that the animation of a powered attack drone does show it drifting realistically through space until it decides to alter its heading and it thrusts in almost the correct direction to do so. It's a nice touch and far more realism than I've learned to expect in space opera.
FTL Logic:
Rock Hull Plating (which has a measly 15% chance to protect only your hull from asteroids) makes you completely safe in an asteroid field, but 4 shield bubbles doesn't do you any good and neither does Titanium System Casing.
If offered a blue option to send your Engi or Rockman into the quarantined riot and you accidentally click the white option, you might still send your Engi or Rockman but now they aren't immune to the disease.
Attempt to outrun the scrap hauler (AKA Auto-Assault) is a blue option.
Rockmen think their hull plating protects them while too close to a star, even though their only real defense is shields and crew immunity to fire.
When I fire a burst laser, every shot must hit the same room. But the enemy ship's Burst Laser Mk II can take out three different systems on my ship in one shot. (I actually once had my Stealth B lose its Weapon, Piloting, and Cloak in one volley of only 4 shots.)
Before Advanced Edition, the Rebel Flagship could wander in circles and never venture near the Federation Base, and still win. I once needed more than 6 jumps to reach the flagship, and so I lost without a chance to win.
Enemy ships can sometimes have more than 8 power bars in weapons, shields, drones, or apparently engines (sometimes they charge FTL drive way faster than player ships can). Wouldn't surprise me if it were the big opponents but often it's some medium or smaller ship nowhere near your ship's size.
When an enemy ship has more of one thing than usual for your sector, it has more of everything. That random enemy in sector 1 that just happens to have 2 shield bubbles also has three weapons, a couple of attack drones, and high evasion. NPC Artemis also fires 1 second faster than player Artemis.
Before AE, Zoltan Shield never stopped anyone from boarding your ship through a text event. All it did was trigger "oh they got past it somehow!" text. In AE, all they did to change it was equip EVERY station with a Zoltan Shield Bypass. Also, ZSB doesn't work against Rebel Flagship's super shield.
Basically I get the impression that FTL logic goes something like this:
"X event is supposed to randomly have Y outcome. If player tries to use skill to make Y not happen, thwart player skill and make Y happen anyway."