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This topic is stacked.

Posted: Mon Sep 24, 2012 10:25 pm
by actionhero112
Ok not really.

However I was wondering, does the automatic reloader stack? Because I've noticed I can buy multiple of the augment and equip it. Am I wasting my time by equipping both or what?

Because a 2.04 second Ion weapon sounds pretty awesome.

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:26 pm
by blaeron
It does, and it is possible. If you get three re-loaders, you can get either a 45% or a 41% firing speed bonus.

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:27 pm
by ComboBreaker
Same question for the Scrap recovery arm augment.

*If you get 2 Weapon Pre-Igniter,your weapons will get preignited DURING THE FIGHT THAT HAPPENED BEFORE THE FIGHT THAT IS ACTUALLY HAPPENNING!Oh man,screw physics.

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:30 pm
by actionhero112
Ok, follow up, does it stack with a fully leveled up weapon personnel?

Because 64% faster reload would be my favorite thing in this game :D

1.44 second Ion Blast II !

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:31 pm
by Gorlom
ComboBreaker wrote:Same question for the Scrap recovery arm augment.
The game tells you and prevents you from having 2 if the ugments doesn't stack.
engi medi bots, preigniter, advanced nav and long range scanners are examples off the top of my head of augments that doesn't stack.

actionhero112: yes auto reloader stacks with crew manning the system.

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:31 pm
by Whale Cancer
Yes. The actual reload bar changes size.

If someone had the time, we could figure out if the bonus was additive or multiplicative (probably additive, though).

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:33 pm
by Derakon
I had a game with a max-rank weapons crew, two reloaders, and a fully-leveled artillery beam. Only ever put 3 points into traditional weapons systems because I didn't need more. I didn't actually time how long the reloading took though, so I can't say if they stack multiplicatively or additively. More than fast enough, is the point.

(And the spoilers do say that the reloader applies to the artillery beam...though I don't know if the weapons crewmember does)

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:39 pm
by Gorlom
Derakon wrote: (And the spoilers do say that the reloader applies to the artillery beam...though I don't know if the weapons crewmember does)
what spoilers? And no the crew member is manning a diffrent sub system. there is no reason for him to affect the artillery beam. But I didn't think there was any reason for the auto reloader to affect the artillery beam either.

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:41 pm
by Derakon
spoilers

"Cooldown between shots reduced by 15 percent. This also applies to the artillery beam found on the Osprey. This bonus does stack with itself if you have more than one Reloader."

No word on the Systems page about how weapons skill affects weapon reload times (even for normal weapon systems) though.

Re: This topic is stacked.

Posted: Mon Sep 24, 2012 10:43 pm
by Whale Cancer
<augBlueprint name="AUTO_COOLDOWN">
<title>Automated Re-loader</title>
<desc>Cooldown between weapon shots is improved by 15 percent.</desc>
<cost>40</cost>
<bp>5</bp>
<rarity>2</rarity>
<stackable>true</stackable>
<value>0.15</value>
</augBlueprint>