stylesrj wrote:
Basically don't try going for the gimmick. Do what you normally do to win the game - lots of firepower.
Frankly that defeats the point of playing the ship at all.
xNathRulez wrote:I really love using the slug ships but I always die about halfway through the game.
With almost any other ship, I make it to the last stand.
Does anyone have any suggestions?
Yes, you do need better guns late game to kill things and the rebel flagship. But the point of the slug A is to strip ships of their crew for extra rewards for taking an intact ship. That extra scrap can go to getting upgrades faster and if you can do well early on, you can be a powerhouse. My first priority for the Slug A is to upgrade shields so I can afford play around with my enemies. Whether you want to use the bio beam and/or breach bomb is up to you.
Breach Bomb-If you are going BB pair it with hacking ASAP (after shields). And upgrade it as much as you can. Lvl3 hack on the O2 + breach bomb on it (the hack still works if the system is destoyed while the hack in going on!) is devastating to enemy crew. Losing more than half of their oxygen, in addition to locked doors, the hull breach and the broken system, it is devilishly easy to deplete a ship of their O2 & asphyxiate the crew.
Bio-Beam-When Going Bio beam, you need to pair it with a weapon that can strip shields, preferably ions, and pick away at the crew. After shields, their clone/medbay is your next target. You can use the breach bombs for this until you find something more to your liking.
Playing with the slug A ship is a patience game, prioritize defense early on so you can take your time picking off the enemy crew like a horror movie predator.
