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				[MOD][GMM]SSk77 Mod's [USS Enterprise now]
				Posted: Fri Sep 21, 2012 8:32 pm
				by SSk77
				ProjectX: 
here
USS Enterprise: 
here
FIXED LINK AND IMAGES ONLY BEING VIEWED BY ADMs NOW YOU JUST NEED TO REGISTER OR DOWNLOAD RIGHT HERE:
ProjectX: 
http://www.mediafire.com/?k3k3lx2dgk9m4
USS Enterprise: 
http://www.mediafire.com/?69sik9to6irj1 
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 9:24 pm
				by Zaffre
				An interesting concept, but wouldn't it be somewhat overpowered? The Hermes missile does the exact same (three damage, pierces shields) but it requires three power. If you made the charge time somewhat longer it would balance it out more. But it's not my mod, so I can't change anything. Just a suggestion 

 
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 9:27 pm
				by Whale Cancer
				Zaffre wrote:An interesting concept, but wouldn't it be somewhat overpowered? The Hermes missile does the exact same (three damage, pierces shields) but it requires three power. If you made the charge time somewhat longer it would balance it out more. But it's not my mod, so I can't change anything. Just a suggestion 

 
I think the point is to be overpowered. He mentions it is intended to make the game easier.
It's no my cup of tea, but godspeed.
 
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 9:29 pm
				by Zaffre
				Well, I can't blame him; it is a hard game. But, as the Dwarf Fortress fans say: "Losing is fun". I don't abide to this, however, and removed the rebel fleet via modding, but primarily because I wanted to explore more; experience the game to its fullest potential.
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 9:39 pm
				by SSk77
				Zaffre wrote:An interesting concept, but wouldn't it be somewhat overpowered? The Hermes missile does the exact same (three damage, pierces shields) but it requires three power. If you made the charge time somewhat longer it would balance it out more. But it's not my mod, so I can't change anything. Just a suggestion 

 
I made it overpowered for people that wnat to learn more about playing, see new items, have a chance to win the game, if don't want it ok 

 Thanks for the opinion and give ideas!
 
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 9:58 pm
				by froz
				Am I the only one that doesn't feel good about the name you chose?
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 10:11 pm
				by SSk77
				froz wrote:Am I the only one that doesn't feel good about the name you chose?
No ideas ):
Give some (:
 
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 10:12 pm
				by froz
				Whatever not connected to Hitler would be good.
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 10:16 pm
				by Alblaka
				SSk77 wrote:froz wrote:Am I the only one that doesn't feel good about the name you chose?
No ideas ):
Give some (:
 
EasyKill Missile
Striker Missile
SRM / MRM / LRM
ProjectX-Launcher (could use a description detailing the weapon is more powerful because of being a secret Federation prototype)
 
			 
			
					
				Re: [MOD]SS Missiles
				Posted: Fri Sep 21, 2012 10:36 pm
				by SSk77
				Glad alblaka and by the way, isn't you the creator of IC and IC² ??????