Feedback, since you asked for it.
Gameplay:
Okay, so it has OP weapons and starting systems. That's very boring, but quite standard for everyone's first mod. Still quite boring though :/
80 hull means that no matter what, you still have plenty of hull to throw away (hell you could probably just turn off shields and march through the game without a care in the world), and that's even more 'meh'. No one will have any risk of dying when playing your mod, but...dying is part of the fun of FTL, so that's kinda lame. 30 hull is the standard.
I recall one of Raven's mods, the
Zodiac, which had increased hull size and hull points, just like your ship. Even with severely nerfed systems (no shields, 1 engine bar), it was still able to win the flagship fight quite easily. Yours has a high advantage over the Zodiac. Is there even really any question as to whether you'd win? I don't have the time to test how it handles the boss fight, but I'm going to make an educated guess and say "extremely easily". It probably doesn't even need the repair drone.
Some of the room towards the right are a bit hard to see, since they get layered underneath the enemy window. They're still selectable, but it's a bit of a hindrance. Same goes for the excess number of drone+weapon slots (drones+weapons should add to 6, unless you're confident that breaking the UI bar is what you want to do).
Crashwise, the reactor has more than 32 power and thus will crash in an ion storm, or any similar event that locks down some power bars. I suspect that's it in terms of crashes.
Visuals/Tweaks:
"Lost lunarian technology adapted by the morrigi and then lost. Found by lanius loyal to the federation. This ship is a formidable foe."
Lost
Lunarian technology adapted by the
Morrigi and then lost. Found by
Lanius loyal to the
Federation.
Remember your capitalization.
The ship hull looks quite nice shape-wise, but I can see where several different styles mix together, leading to a cool but somewhat slapdash look. That's all right, considering most of us here aren't really artists. But you'll want to give credit to the other person you spliced your ships from. I'm guessing it's something to do with the "Morrigi", whatever that is, since that's what you've named your imagespace after. As a side note, putting spaces in namespace and imagespace probably isn't the best of ideas; use underscores instead (it's safer practice for parsing).
The shield and ship outline, as you've noticed, have blurriness. Likely because you stretched the shield image really big, and because parts of the other ship you spliced in were done without outlines. In addition, rotating elements in GIMP/Paint/whatever (as you've done with the Lanius wings) blurs the outline on those a bit.
No gibs, which is a common practice. I like gibs though. Ships with gibs are just better, more polished ships.
In conclusion: it works, somewhat. As you said
here, it needs some polish.