[Suggestion] Fixing the Broken and Bad Ships
Posted: Sun Sep 07, 2014 3:31 am
What would the broken and bad ships need to at least be considered okay?
Just recently came back to playing FTL. After some Easy wins, tried my hand at Normal. On the Stealth B. Several games. Painful.
Only got to Sector 4 once and no farther.
So, I'm going to try it on Easy. But how would we fix the problems, for the Stealth B and other bad and broken ships? I'm interested in what other FTL players think.
For Stealth B, the DA-SR 12:
1. Add Augmentation Titanium System Casing.
The Stealth B has a worse time taking hits than the Stealth A, with greater effect of hits on Weapons and Cloaking. At least give it a chance those hits won't damage the systems 15% of the time.
2. Another level in Engines or in Weapons, maybe both
The need for so much scrap for upgrades means many systems will be lacking, so I think the Stealth B needs even more.
Another level of Engines and Reactor to power it would slightly raise the chance it would dodge shots both when Cloaked and on cooldown. Another level of Weapons and Reactor for a Basic Laser would help against unshielded autoships Hacking it to death as well as fighting dual-shielded ships in Sectors 2 and 3 when it's still playing catchup with Shields and Weapons. And a single Weapons hit wouldn't knock out the Glaive Beam.
Just recently came back to playing FTL. After some Easy wins, tried my hand at Normal. On the Stealth B. Several games. Painful.

So, I'm going to try it on Easy. But how would we fix the problems, for the Stealth B and other bad and broken ships? I'm interested in what other FTL players think.
For Stealth B, the DA-SR 12:
1. Add Augmentation Titanium System Casing.
The Stealth B has a worse time taking hits than the Stealth A, with greater effect of hits on Weapons and Cloaking. At least give it a chance those hits won't damage the systems 15% of the time.
2. Another level in Engines or in Weapons, maybe both
The need for so much scrap for upgrades means many systems will be lacking, so I think the Stealth B needs even more.
Another level of Engines and Reactor to power it would slightly raise the chance it would dodge shots both when Cloaked and on cooldown. Another level of Weapons and Reactor for a Basic Laser would help against unshielded autoships Hacking it to death as well as fighting dual-shielded ships in Sectors 2 and 3 when it's still playing catchup with Shields and Weapons. And a single Weapons hit wouldn't knock out the Glaive Beam.