so a day before I wiped my save, I've been playing the FED ships, it's beam cannon now more powerful with the cloak. I was able to wreck ships witj my LV.4 Artillery, a defence drone, and cloaking, and while blowing stuff up, I got an Idea...
Why can the fed cruiser get the powerful weapon system? Why not all ships?
So I got to thinking, and I got out the 'ordinance' system idea.
The FED ships's artillery are now ordinance systems. Ordinance come in different types, like a laser barrage, FLAK II, ect.
You can buy them at the shop for 150(ish?) scrap.
The weapon might differ per shops, or by ship. What I mean is that either The ordinance weapon differs depending on the starting ships, or you choose from a randomized small list of possible installations.
Such as...
Anti-ship battery(for kestrels if native):
for charge time of 50/40/30/20, the shot will pierce shields and deal 3 damage with breaching.
Stealth missile volley(for stealth cruisers if native)
for charge time of 45/40/35/30, 2/3/4/5 cloaking leto missile that ignores defence drones.
Etc. And so on.
And also, there should be a button for the weapons, like the cloak and hacking, you know. And pressing the button will bring up the targeting cursur, like ordinary weapons!
request feature: ordinance system
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Re: request feature: ordinance system
There's actually a mod that does pretty much what you're saying called 'Open Artillery'. I don't know if it's being updated though.
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Re: request feature: ordinance system
Maybe more utility abilities?
Rock: Ramming maneuver- Deals 8 hull damage to enemy ship, but you suffer 4 damage in return.
Mantis: Super teleporter- instantly teleports your entire crew into the enemy ship with full health.
Engi: Repair protocol- instantly recharges drones, brings them to full health, and slowly repairs all damaged systems (say 2 bars of damage over ten seconds).
Zoltan: Turbo shield- Instantly gives you 1 additional bar of zoltan shield and instantly restores any charging shields.
Stealth: Counter stealth: when activated, allows you to continue to charge weapons vs stealthed enemies and hit them in random locations.
Lanius: Metal Storm- Instantly destroys all enemy physical projectiles in flight and enemy drones.
Crystal: Unstable growth- Restores 10 hull points but then does 1 hull point of damage every 3 seconds for the rest of the encounter.
Rock: Ramming maneuver- Deals 8 hull damage to enemy ship, but you suffer 4 damage in return.
Mantis: Super teleporter- instantly teleports your entire crew into the enemy ship with full health.
Engi: Repair protocol- instantly recharges drones, brings them to full health, and slowly repairs all damaged systems (say 2 bars of damage over ten seconds).
Zoltan: Turbo shield- Instantly gives you 1 additional bar of zoltan shield and instantly restores any charging shields.
Stealth: Counter stealth: when activated, allows you to continue to charge weapons vs stealthed enemies and hit them in random locations.
Lanius: Metal Storm- Instantly destroys all enemy physical projectiles in flight and enemy drones.
Crystal: Unstable growth- Restores 10 hull points but then does 1 hull point of damage every 3 seconds for the rest of the encounter.
- stickthemantis
- Posts: 37
- Joined: Wed Jan 29, 2014 4:16 pm
Re: request feature: ordinance system
Nope.Jerjare wrote:Maybe more utility abilities?
Rock: Ramming maneuver- Deals 8 hull damage to enemy ship, but you suffer 4 damage in return.
Mantis: Super teleporter- instantly teleports your entire crew into the enemy ship with full health.
Engi: Repair protocol- instantly recharges drones, brings them to full health, and slowly repairs all damaged systems (say 2 bars of damage over ten seconds).
Zoltan: Turbo shield- Instantly gives you 1 additional bar of zoltan shield and instantly restores any charging shields.
Stealth: Counter stealth: when activated, allows you to continue to charge weapons vs stealthed enemies and hit them in random locations.
Lanius: Metal Storm- Instantly destroys all enemy physical projectiles in flight and enemy drones.
Crystal: Unstable growth- Restores 10 hull points but then does 1 hull point of damage every 3 seconds for the rest of the encounter.
Not a single one is possible.
I'm Cyberboy2000, known as a modder and community leader of Invisible Inc.
I'm using this old account because I've been unable to get any verification email for a new account. Help with changing my name would be appreciated.
I'm using this old account because I've been unable to get any verification email for a new account. Help with changing my name would be appreciated.