[Suggestion] Adding more rooms for crew to occupy
Posted: Tue Sep 18, 2012 2:01 pm
The choices in this game are great, but I find them lacking in one aspect, the decision on what to do with your crew members. Especially when it comes to the amount of choices one has when choosing what your crew is supposed to do what. (Bear in mind my judgement might be a bit impaired by not having unlocked many ships)
E.g. with Kestrel A I don't need to have more than 4 or 5 members. The 3 starting ones are good enough to control most of the systems and then I can get Engi dedicated to engineering and get some other crew member in the remaining room or I can have an Engi in the remaining room and either be there or repair. Getting more members is unnecessary unless you want faster repairing or you want to board the enemy ship.
I would like to change that by making more rooms get bonuses from being occupied by crew members and making the big rooms (or at least the current ones) get bonuses from having two members, not just one. I have few suggestions on what bonuses these rooms should give you:
E.g. with Kestrel A I don't need to have more than 4 or 5 members. The 3 starting ones are good enough to control most of the systems and then I can get Engi dedicated to engineering and get some other crew member in the remaining room or I can have an Engi in the remaining room and either be there or repair. Getting more members is unnecessary unless you want faster repairing or you want to board the enemy ship.
I would like to change that by making more rooms get bonuses from being occupied by crew members and making the big rooms (or at least the current ones) get bonuses from having two members, not just one. I have few suggestions on what bonuses these rooms should give you:
- Door system: the doors are harder to break for enemies and harder for fire to go through them.
- Sensors: controls the ship to open and close the doors automatically to put out the fires and to increase the amount of O2 in a room by sharing it between the rooms.
- Oxygen room: instead of giving the same amount of O2 to each room, it will give more O2 to rooms with crew members with it and less to rooms without any. (This could be made in such a way that the amount of oxygen that is subtracted from rooms without crew gets all added up evenly across the rooms with crew members in it)
- Medbay: if one fully healed member is in there for at least one second, the crew members in neighbouring rooms will get healed too, but only by some portion of the heal rate
- Drone control: constantly heals drones and resurrects them automatically after they are destroyed and can do this for free every few seconds. (this could be accompanied by UI button that would set it to resurrect only if it is for free)
- Cloak: Increases the duration of cloak slightly.