Some randomish questions for vets please
Posted: Sun Apr 13, 2014 2:03 am
I consider myself intermediate at this game but I'm still unsure of some things if people can help please.
1: Are there reliable ways to determine which sectors are the most profitable? I tend to visit rebel or pirate sectors the most often if I have the choice because I assume they have enemy encounters the most frequently and will give more scraps. Mantis and Rock sectors might also apply but I choose to avoid them if I do not have a good setup for dealing with boarding tactics.
Aside from that how about the other sectors? Are civialian sectors good for anything in particular over other green sectors? Are nebula sectors good for something not obvious? I guess if you have a ship with slugs and no sensors a nebula sector might be ok but the problem with them is you have no chance to slow down the rebel fleet by visiting nebula's because of that mechanic so I treat them as pretty much the least ideal sector possible. Not to mention I find it hard to anticipate profitable choices when dealing with slugs even when you know the events, they are just so unreliable.
2: Doubt it, but do certain sectors favor specific shop content? Like if I want a transporting pad really bad will it have a greater chance of appearing in a mantis sector than another one?
3: Once you select a target to send a hacking drone to, are you ever able to choose again? Paying a 2nd drone would be fine...As far as I can tell you cannot which is understandable since they are already very powerful but who knows.
4: Just my observation, but did advanced mode reduce the extra scraps gained for boarding tactics? I remember boarding ships to their crew's death used to make me go "whoah look at all the scraps!" before, now it's like "eh? that's not much more".
5: Is there some kinda hidden difficulty modifier to the game beyond the user-adjustable one at the start? Kinda like rank in shootemups? I'm not talking about more difficulty in later sectors but... well...It just seems like whenever I actually try out the crystal cruiser, I fight crazy armed ships one after another after another. Yeah the crystal cruiser is powerful and I'm not complaining, but is the player really better off when all the enemies are more powerful as well? Maybe it's coincidence? It's like I have a hard time actually with it because I'll end up facing enemies with like 3 shields on a regular basis by as early as sector 3, and never had the chance to get a new weapon yet so I can't deal with 3 shields reliably since the enemies will often dodge 1 of those 3 shots.
6: I know scraps gained for defeating enemies is randomized, but is it modified in any way by the ship you face as well? I mean is there a better chance of getting more loot for defeating a mantis bomber than some little 2 crew 3 room slug ship (in the same sector).
Thanks in advance for any advice.
1: Are there reliable ways to determine which sectors are the most profitable? I tend to visit rebel or pirate sectors the most often if I have the choice because I assume they have enemy encounters the most frequently and will give more scraps. Mantis and Rock sectors might also apply but I choose to avoid them if I do not have a good setup for dealing with boarding tactics.
Aside from that how about the other sectors? Are civialian sectors good for anything in particular over other green sectors? Are nebula sectors good for something not obvious? I guess if you have a ship with slugs and no sensors a nebula sector might be ok but the problem with them is you have no chance to slow down the rebel fleet by visiting nebula's because of that mechanic so I treat them as pretty much the least ideal sector possible. Not to mention I find it hard to anticipate profitable choices when dealing with slugs even when you know the events, they are just so unreliable.
2: Doubt it, but do certain sectors favor specific shop content? Like if I want a transporting pad really bad will it have a greater chance of appearing in a mantis sector than another one?
3: Once you select a target to send a hacking drone to, are you ever able to choose again? Paying a 2nd drone would be fine...As far as I can tell you cannot which is understandable since they are already very powerful but who knows.
4: Just my observation, but did advanced mode reduce the extra scraps gained for boarding tactics? I remember boarding ships to their crew's death used to make me go "whoah look at all the scraps!" before, now it's like "eh? that's not much more".
5: Is there some kinda hidden difficulty modifier to the game beyond the user-adjustable one at the start? Kinda like rank in shootemups? I'm not talking about more difficulty in later sectors but... well...It just seems like whenever I actually try out the crystal cruiser, I fight crazy armed ships one after another after another. Yeah the crystal cruiser is powerful and I'm not complaining, but is the player really better off when all the enemies are more powerful as well? Maybe it's coincidence? It's like I have a hard time actually with it because I'll end up facing enemies with like 3 shields on a regular basis by as early as sector 3, and never had the chance to get a new weapon yet so I can't deal with 3 shields reliably since the enemies will often dodge 1 of those 3 shots.
6: I know scraps gained for defeating enemies is randomized, but is it modified in any way by the ship you face as well? I mean is there a better chance of getting more loot for defeating a mantis bomber than some little 2 crew 3 room slug ship (in the same sector).
Thanks in advance for any advice.