Consolidated Thoughts Since AE Release
Posted: Fri Apr 11, 2014 6:41 am
Advanced Edition adds an enormous amount of new content, and its all the more awesome since its absolutely free. Seriously, this much content is what you'd expect for a 5-10 dollar DLC. Very appreciated!
The new weapons are for the most part very nice additions to the existing set. Some are a little underwhelming, and others like the new flak weapons are a bit too strong. I actually feel its worth emphasizing. Flak is broken overpowered. It does more damage for less power than it should, and there is really no counter to it. Its fairly horrifying to see them on enemy ships especially when they have multiple.
I love the fake-troll blue options. The first time I saw one I was pretty salty about it, and then I found out eventually that I actually ended better than I started when all was said and done. Well played, sir.
I notice there are new "You've been boarded events". At least one or two of them actually has compensation, and that is a very solid change. There is nothing more sad than a jump with no rewards that just wastes your time. Usually there's not even a good lore explanation. Its just a small crew of dudes that appear out of nowhere on your ship to suicide for the sake of being pesky.
The new music is excellent just like the original soundtrack.
I was kinda hoping that the flagship would perhaps be scaled to the difficult setting by this point. Its really just a monstrous jump in difficulty on easy, but on hard its a breeze compared to many of the ships you've already faced. I realize that this is somewhat balanced by the amount of scrap you find along the way, but it just feels a bit counter-intuitive.
Its really feeling like missile weapons having a consumable requirement is unnecessary at this point. In general, missile weapons aren't any better than other options, and they are hard countered through multiple methods. Really the only missile-using weapon I ever consider is the ion bomb, and that is just because it does more ion damage than it should for one power and has no counter.
The new race adds a very interesting twist to many different scenarios. I don't personally like using them, but I can understand why some players might really love a crew of those guys.
I'm not sure if its been an awful string of bad luck, but there certainly seem to be a lot more troll sectors with nasty dead ends and paths that force you to miss a lot of jumps. This sort of thing makes the game interesting if it occurs sparingly, but the amount that I've come across has significantly reduced the fun factor. Its just a bad feeling to lose a run to something lame like having a jump be 1cm too far away.
Its a great relief that most shops have 2 pages of items. Especially with the influx of new stuff its really almost essential to smoothing out the RNG.
I might have more later, but this seems like a good start.
The new weapons are for the most part very nice additions to the existing set. Some are a little underwhelming, and others like the new flak weapons are a bit too strong. I actually feel its worth emphasizing. Flak is broken overpowered. It does more damage for less power than it should, and there is really no counter to it. Its fairly horrifying to see them on enemy ships especially when they have multiple.
I love the fake-troll blue options. The first time I saw one I was pretty salty about it, and then I found out eventually that I actually ended better than I started when all was said and done. Well played, sir.
I notice there are new "You've been boarded events". At least one or two of them actually has compensation, and that is a very solid change. There is nothing more sad than a jump with no rewards that just wastes your time. Usually there's not even a good lore explanation. Its just a small crew of dudes that appear out of nowhere on your ship to suicide for the sake of being pesky.
The new music is excellent just like the original soundtrack.
I was kinda hoping that the flagship would perhaps be scaled to the difficult setting by this point. Its really just a monstrous jump in difficulty on easy, but on hard its a breeze compared to many of the ships you've already faced. I realize that this is somewhat balanced by the amount of scrap you find along the way, but it just feels a bit counter-intuitive.
Its really feeling like missile weapons having a consumable requirement is unnecessary at this point. In general, missile weapons aren't any better than other options, and they are hard countered through multiple methods. Really the only missile-using weapon I ever consider is the ion bomb, and that is just because it does more ion damage than it should for one power and has no counter.
The new race adds a very interesting twist to many different scenarios. I don't personally like using them, but I can understand why some players might really love a crew of those guys.
I'm not sure if its been an awful string of bad luck, but there certainly seem to be a lot more troll sectors with nasty dead ends and paths that force you to miss a lot of jumps. This sort of thing makes the game interesting if it occurs sparingly, but the amount that I've come across has significantly reduced the fun factor. Its just a bad feeling to lose a run to something lame like having a jump be 1cm too far away.
Its a great relief that most shops have 2 pages of items. Especially with the influx of new stuff its really almost essential to smoothing out the RNG.
I might have more later, but this seems like a good start.