Game Feedback
Posted: Mon Sep 17, 2012 10:26 pm
This is a bit of a rant, but I hope you can understand it as feedback.
The game is wonderful. Very masterfully designed and is addictive in the most pleasant sense. I've played about 30+ missions since its official release.
The following are the issues I'm encountering that prompted this post.
I am dreadfully sick of the "final boss". I usually clear games on easy to save time, and if I find they're good enough I'll go back and play on harder difficulties, but the difficulty specifically of the final bossin this games easy mode pretty much guarantees I won't ever touch "normal", if I even make it through easy. I'm burnt, and my patience is worn out.
I'm not a novice to this. I've been playing both PC and console games since the late 70's, and I've worked as a designer in the professional game industry for over 10 years. I'm confident saying I've played every major game release on every platform ever, in no exaggerated way, so you understand that I have both a practical grasp of game design, and I live and breath games as a fan of the medium.
So my issue is this: I am still playing on easy mode, and have yet to defeat the final boss. Out of 30-something games played I've made it to the boss about 90% of the time. I've tried so many different strategies, ship-builds, crew combinations, etc, that I feel like I've literally exhausted the games potential for such things. My frustration is at the point where I'm reluctant to pick the game up again.
Clearly you guys are talented developers. I would hire you for any project in a heartbeat. So it makes me angry and depressed that you would create such a largely-masterful campaign, and then have a difficulty spike at the end that prevents any sense of reward. Were you afraid that people would complete the game too quickly and put it down? I can tell you very firmly that the type of game you've created is one that would garner replays ad-infinitude regardless of player-completion.
So please... ease up dudes. Please make "Easy" actually easy. I've honed my game to the point that in any other game I'd be flooring normal, if not hard, difficulties. But this... this is ridiculous, and the last fragment of the game entirely removes the fun of the first 90% of the adventure.
The game is wonderful. Very masterfully designed and is addictive in the most pleasant sense. I've played about 30+ missions since its official release.
The following are the issues I'm encountering that prompted this post.
I am dreadfully sick of the "final boss". I usually clear games on easy to save time, and if I find they're good enough I'll go back and play on harder difficulties, but the difficulty specifically of the final bossin this games easy mode pretty much guarantees I won't ever touch "normal", if I even make it through easy. I'm burnt, and my patience is worn out.
I'm not a novice to this. I've been playing both PC and console games since the late 70's, and I've worked as a designer in the professional game industry for over 10 years. I'm confident saying I've played every major game release on every platform ever, in no exaggerated way, so you understand that I have both a practical grasp of game design, and I live and breath games as a fan of the medium.
So my issue is this: I am still playing on easy mode, and have yet to defeat the final boss. Out of 30-something games played I've made it to the boss about 90% of the time. I've tried so many different strategies, ship-builds, crew combinations, etc, that I feel like I've literally exhausted the games potential for such things. My frustration is at the point where I'm reluctant to pick the game up again.
Clearly you guys are talented developers. I would hire you for any project in a heartbeat. So it makes me angry and depressed that you would create such a largely-masterful campaign, and then have a difficulty spike at the end that prevents any sense of reward. Were you afraid that people would complete the game too quickly and put it down? I can tell you very firmly that the type of game you've created is one that would garner replays ad-infinitude regardless of player-completion.
So please... ease up dudes. Please make "Easy" actually easy. I've honed my game to the point that in any other game I'd be flooring normal, if not hard, difficulties. But this... this is ridiculous, and the last fragment of the game entirely removes the fun of the first 90% of the adventure.