Why not make regular updates for the game???
Posted: Sat Mar 29, 2014 10:03 pm
I played the game few years ago and have just recently picked it up again. And after playing it again for few weeks it's getting boring again. Game isn't bad, on the contrary these few weeks have been some of my best, it just lacks replay value.
Some things that would definitely increase replay value are better modding support, infinite gameplay and regular updates.
I just found out that infinite gameplay was going to be in initial release but was set aside because of balance issues. Personally I don't find that to be a problem 'cos game still has so much RNG involved. Just making some harder fights into infinite world should fix balance issues easily.
Now here are some ideas. I just want to put out there to the internet, anybody can use them.
I would like to have more control over the info on hud. Would be good if things like the power consumption had an option to be ether on hud or to be visible and controllable in the system room itself. Would leave up some room for more things I have thought like...
Minimap/radar for co-op traveling. You would be able to select a target window from the minimap and switch between targets if there are multiple, you would also see your allies make impact on your enemies. And maybe even travel around not using the ftl drive
Ships on minimap should also have a way to communicate with them, this would likely have a chance of more events happening on one beacon. If we are already talking about communicating with ships, options like surrendering and trading would be awesome (actual trading system would help modders make things like weapon combiners and stuff not possible to make in current release) Important thing is that when you can choose to communicate with other ships or ignore them you will have less angry rockmen at you

Please make more room into your cargo (maybe even make this scrollable so that different mods could use different number of cargo and augments slots) and maybe even move this cargo to actual ship so it could get damaged in fights. Would make for some awesome awards for not destroy stuff on enemy ships.
Also having the data on previous beacons and ships seen saved on to computer and then taking damage to the computer would be something awesome to see.
And why is the only way to get to next sector using a long-range beacon. If infinite gameplay is ever made, traveling between sectors should happen on one big universe.
One more idea I have had is something like choose your own adventure style infinite gameplay. Your actions in game would have impact on your reputation, so you could be a trader, a pirate, a mercenary, anything. Other ship near you would choose their actions accordingly. Those in need for weapons would surely try to buy some from you, civilians would stay away from pirate ships and so on...
Oh and I almost forgot, need more music
So for finish, here is tl;dr version. Is there going to be more content after the FTL:AE? Will we ever see official infinite gameplay add-on? And surely i forgot something and will add more ideas later, FTL is still one of my favorite games and having my ideas not heard is killing me

Some things that would definitely increase replay value are better modding support, infinite gameplay and regular updates.
I just found out that infinite gameplay was going to be in initial release but was set aside because of balance issues. Personally I don't find that to be a problem 'cos game still has so much RNG involved. Just making some harder fights into infinite world should fix balance issues easily.
Now here are some ideas. I just want to put out there to the internet, anybody can use them.
I would like to have more control over the info on hud. Would be good if things like the power consumption had an option to be ether on hud or to be visible and controllable in the system room itself. Would leave up some room for more things I have thought like...
Minimap/radar for co-op traveling. You would be able to select a target window from the minimap and switch between targets if there are multiple, you would also see your allies make impact on your enemies. And maybe even travel around not using the ftl drive
Ships on minimap should also have a way to communicate with them, this would likely have a chance of more events happening on one beacon. If we are already talking about communicating with ships, options like surrendering and trading would be awesome (actual trading system would help modders make things like weapon combiners and stuff not possible to make in current release) Important thing is that when you can choose to communicate with other ships or ignore them you will have less angry rockmen at you


Please make more room into your cargo (maybe even make this scrollable so that different mods could use different number of cargo and augments slots) and maybe even move this cargo to actual ship so it could get damaged in fights. Would make for some awesome awards for not destroy stuff on enemy ships.
Also having the data on previous beacons and ships seen saved on to computer and then taking damage to the computer would be something awesome to see.
And why is the only way to get to next sector using a long-range beacon. If infinite gameplay is ever made, traveling between sectors should happen on one big universe.
One more idea I have had is something like choose your own adventure style infinite gameplay. Your actions in game would have impact on your reputation, so you could be a trader, a pirate, a mercenary, anything. Other ship near you would choose their actions accordingly. Those in need for weapons would surely try to buy some from you, civilians would stay away from pirate ships and so on...
Oh and I almost forgot, need more music

So for finish, here is tl;dr version. Is there going to be more content after the FTL:AE? Will we ever see official infinite gameplay add-on? And surely i forgot something and will add more ideas later, FTL is still one of my favorite games and having my ideas not heard is killing me

