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Crew Debufs

Posted: Mon May 07, 2012 11:26 pm
by Snake Plissken
I was thinking today that it would be neat to have some crew debufs. With just a little tweaking things can get really exciting. Obviously these would be open to tweaking and what not but the idea seems fun.

Illness: If one crew member is in the same room as a "sick" crew member it will spread. Crew members work/ move slower and may possibly loos health. Diseases could be brought up from planets, caught from other ships, or from bio weapons.

Bleeding: Weather it be from hand to had combat, enemy weapons fire, or even a random system blowing up. Crew will slowly loose health over time much like if in a fire.

Stun/ Shock: If a room gets hit hard while a crewman is present it would be neat if the crewmen was stunned or in shock from the hit. Another crew member added to the room could "snap them out if it" (think Left4Dead).

Re: Crew Debufs

Posted: Tue May 08, 2012 12:24 am
by Niknaktom
The things with this is it would just be an annocence just another thing to watch out for.

your in a battle weapons are down got a guy repairing it, it gets hit again and the guy is stuns NOW i have to send another crew member to revive this guy while also trying to fire and look after my ship. Depends on how many crew members you have really?

Re: Crew Debufs

Posted: Tue May 08, 2012 12:40 am
by Snake Plissken
Niknaktom wrote:The things with this is it would just be an annocence just another thing to watch out for.

your in a battle weapons are down got a guy repairing it, it gets hit again and the guy is stuns NOW i have to send another crew member to revive this guy while also trying to fire and look after my ship. Depends on how many crew members you have really?
The way i was thinking, it would only be a rare occurrence. Critical hits and what not.

Re: Crew Debufs

Posted: Fri May 18, 2012 12:36 pm
by soratidus999
i like sickness

easy to show, easy to deal with

whereas other things would have to be both obvious AND rare