Stealth Ship B augment idea
Posted: Fri Feb 14, 2014 11:30 pm
Most recently I've been playing this ship a ton, and I really think SS b is way too luck based.
Sometimes the enemies will never shoot your weapons will other times they constantly hit it, 20% evade also makes it really hard to attempt to dodge unlike the other stealth ship.
Overall I think there should be an augment such as this
Titanium Shield
Upon being charged, the shield will negate system damaged of targeted room, for 3(?) seconds.
Pretty much put it, with this, the SS-B can at least avoid being entirely shut down by one volley by an enemy ship, sure the stealth generator gives you about 15-20(?) seconds of charge time but that still gives the enemy that "luck" factor of hitting your weapons and then pretty much screwing up everything.
Sometimes the enemies will never shoot your weapons will other times they constantly hit it, 20% evade also makes it really hard to attempt to dodge unlike the other stealth ship.
Overall I think there should be an augment such as this
Titanium Shield
Upon being charged, the shield will negate system damaged of targeted room, for 3(?) seconds.
Pretty much put it, with this, the SS-B can at least avoid being entirely shut down by one volley by an enemy ship, sure the stealth generator gives you about 15-20(?) seconds of charge time but that still gives the enemy that "luck" factor of hitting your weapons and then pretty much screwing up everything.