Suggestions to improve gameplay and interface
Posted: Mon Sep 17, 2012 4:21 am
So far I have sunk 26 hours into this awesome game. But one thing that hurts my enjoyment is how repetitive the controls are. Almost everything is mouse driven and there are a lot of basic things you need to do before every jump. We don't have any control shortcuts so this turns into a grind that makes me want to stop playing.
Here are some improvements you could make:
Hangar Screen:
- Add two buttons to the hangar screen. One is "randomize" which generates a new set of crew names. The other is "previous" which loads the names and genders you used the last time you played with this ship. (hitting previous also changes the name of the ship as well)
- Hitting the rename button blanks out the existing name so that you don't have to clear it with backspace first. This applies to both ships and crew. VERY IRRITATING otherwise!
Jump Screen:
- When you mouse over any system on the map, the game should draw connecting lines showing which other systems connect to this one. We need this VERY BADLY because without it we can't accurately plan the path we will use to navigate the map. More than once I have lost a game by getting stuck in a dead end.
In-game Interface:
- I need the ability to reorganize the order of crewmembers. This can be drag and drop the same way you can shift weapons and drones around.
- If you drag one crewmember's icon beside another one, it links the two of them together. Now clicking on this button will select both of them. You can link together 4 crew this way.
- Add "duty stations" to a game. A duty station is a room on the ship a crewman is assigned to. The interface would have a button on it called "man stations", and when you press it all crew would return to a specific room on the ship. To assign crew you simply drag and drop their icon out of the list and onto any room of the ship. This would greatly speed up "pre-jump" procedures.
- Add a "heal crew" button to the interface. When pressed wounded crewmen move to the medbay, and once healed will return to wherever they came from. If the medbay is full they will wait outside. Again, speeding up pre-jump procedures.
Add the ability to assign "officer" status to crew. There are 4 positions, Helmsman, Weapons Officer, Shield Control and Chief Engineer. This has a couple effects:
- There would be a second "man stations" button that controls officers only.
- When an officer enters the room he is assigned to, he will automatically replace anyone who is already manning the console in that room. This prevents you from having to yank the crewman off that station by telling them to move to another room. Very irritating.
- Officers are less likely to die on away missions.
- When a missile based weapon is out of ammunition the box will stay greyed out on the weapons bar. This can be very confusing in the middle of a fight, so superimpose a big red NO AMMUNITION text over that box. Please consider adding a sound cue as well.
- Allow weapons to be autofired individually.
- Please add a PAUSE button up by the JUMP and SHIP buttons. This would allow people to play with mouse controls alone without need for a spacebar. (you would need to do this anyway if you plan to port to tablets)
Stats and Achievements screen:
- Give us more detailed information about each playthrough instead of only showing the top scores and highlights.
Credits Screen:
- Please add a fast forward, pause and rewind button! The list of kickstarter donors alone is gigantic and takes too long to scroll though.
Misc:
- When you end combat with an attack drone inside your ship, the drone should be salvaged for parts instead of forcing your crew to destroy it.
- When a boarding action is successful immediately recall all crewmembers off the enemy ship instead of forcing the player to manually teleport them back.
- Instead of the "officer" system I described earlier. When multiple crew are in a room that can be manned. Have the crew with the HIGHEST skill rating automatically take the controls.
Bugs!:
- The game's framerate is uncapped! This causes all sorts of problems. For me my video card races out of control and renders the game at a ridiculous FPS. (I can tell this is happening because the card will make a screeching sound) If I force vsync on using GPU settings the problem goes away, but the game's initial loading screen is OVER 10X slower! Some of my friends have the opposite problem, the game loads instantly but slows to a crawl once the game begins, UNLESS they turn vsync on.
The game needs to have a vsync option. Or heck you could just turn it on permanently, it's not like anyone is having trouble rendering it at 60fps anyway.
====
Anyhow hope you found these suggestions useful. I greatly enjoy the game as it is, but having some of the improvements listed would help me enjoy it even more.
Here are some improvements you could make:
Hangar Screen:
- Add two buttons to the hangar screen. One is "randomize" which generates a new set of crew names. The other is "previous" which loads the names and genders you used the last time you played with this ship. (hitting previous also changes the name of the ship as well)
- Hitting the rename button blanks out the existing name so that you don't have to clear it with backspace first. This applies to both ships and crew. VERY IRRITATING otherwise!
Jump Screen:
- When you mouse over any system on the map, the game should draw connecting lines showing which other systems connect to this one. We need this VERY BADLY because without it we can't accurately plan the path we will use to navigate the map. More than once I have lost a game by getting stuck in a dead end.
In-game Interface:
- I need the ability to reorganize the order of crewmembers. This can be drag and drop the same way you can shift weapons and drones around.
- If you drag one crewmember's icon beside another one, it links the two of them together. Now clicking on this button will select both of them. You can link together 4 crew this way.
- Add "duty stations" to a game. A duty station is a room on the ship a crewman is assigned to. The interface would have a button on it called "man stations", and when you press it all crew would return to a specific room on the ship. To assign crew you simply drag and drop their icon out of the list and onto any room of the ship. This would greatly speed up "pre-jump" procedures.
- Add a "heal crew" button to the interface. When pressed wounded crewmen move to the medbay, and once healed will return to wherever they came from. If the medbay is full they will wait outside. Again, speeding up pre-jump procedures.
Add the ability to assign "officer" status to crew. There are 4 positions, Helmsman, Weapons Officer, Shield Control and Chief Engineer. This has a couple effects:
- There would be a second "man stations" button that controls officers only.
- When an officer enters the room he is assigned to, he will automatically replace anyone who is already manning the console in that room. This prevents you from having to yank the crewman off that station by telling them to move to another room. Very irritating.
- Officers are less likely to die on away missions.
- When a missile based weapon is out of ammunition the box will stay greyed out on the weapons bar. This can be very confusing in the middle of a fight, so superimpose a big red NO AMMUNITION text over that box. Please consider adding a sound cue as well.
- Allow weapons to be autofired individually.
- Please add a PAUSE button up by the JUMP and SHIP buttons. This would allow people to play with mouse controls alone without need for a spacebar. (you would need to do this anyway if you plan to port to tablets)
Stats and Achievements screen:
- Give us more detailed information about each playthrough instead of only showing the top scores and highlights.
Credits Screen:
- Please add a fast forward, pause and rewind button! The list of kickstarter donors alone is gigantic and takes too long to scroll though.
Misc:
- When you end combat with an attack drone inside your ship, the drone should be salvaged for parts instead of forcing your crew to destroy it.
- When a boarding action is successful immediately recall all crewmembers off the enemy ship instead of forcing the player to manually teleport them back.
- Instead of the "officer" system I described earlier. When multiple crew are in a room that can be manned. Have the crew with the HIGHEST skill rating automatically take the controls.
Bugs!:
- The game's framerate is uncapped! This causes all sorts of problems. For me my video card races out of control and renders the game at a ridiculous FPS. (I can tell this is happening because the card will make a screeching sound) If I force vsync on using GPU settings the problem goes away, but the game's initial loading screen is OVER 10X slower! Some of my friends have the opposite problem, the game loads instantly but slows to a crawl once the game begins, UNLESS they turn vsync on.
The game needs to have a vsync option. Or heck you could just turn it on permanently, it's not like anyone is having trouble rendering it at 60fps anyway.
====
Anyhow hope you found these suggestions useful. I greatly enjoy the game as it is, but having some of the improvements listed would help me enjoy it even more.
