Are Mantis cruisers really worth it?
Posted: Tue Jan 21, 2014 9:12 pm
I am a huge fan of boarding. Whatever ship I am running, even if it's an Engi ship, I'll always try to get a Crew Teleporter and a boarding party. Not just because of the increased reward, but simply because it is more entertaining and challenging that just hurling explosive stuff at a target until there is no more target. So I expected the Mantis cruiser to become my incontestable favourite. But after lots of runs, even having a Mantis B run as my highest score ever, that isn't the case.
Mantis B is the biggest offender. Zoltan shield? Automated drone? Enemy with medbay? You can almost see the game laughing at you. Most enemies in the first sectors fall within at least one of that categories. Now, I know the tricks. A level two teleporter lets you damage drones with no risk (unless they have cloaking) and it can be finished off with a boarding drone (unless it lands in a systemless room, in which case you totally wasted the previous 5 minutes). Crew AI can be fooled and gradually killed even having a working medbay. But none of that makes the 5+ minutes it takes to deal with each single ship less tiresome. Mantis A is less frustrating, but still frustrating nevertheless. Bombs and lasers can deal with, albeit slowly and expensively, with drones, zoltan shields and medbays.
"Well", you might say, "boarding-focused ships should be weak in direct combat". But the last point I want to make is that the boarding focus is worthless compared to the drawbacks. Take the Federation cruiser as an example. It starts off with a Mantis and a Rockman (arguably even better as boarding agent due to fire immunity and low-level teleporter survivability). Spend a meager total of 75 scrap and boom, your amazingly powerful Federation cruiser is now also a Mantis cruiser A without the drawbacks, lacking only the pretty "meh" speed augmentation.
In contrast, if you want to convert your Mantis A into a Federation A equivalent, you have to spend 60 scrap for L2 weapons, 40 for sensors, find less terrible weapons, and even then you'll be missing the best weapon in the game, blue Rockman options, and the artillery beam that lets you blow up any single enemy in the game regardless of their defenses.
I wouldn't ask for some kind of buff to Mantis B. It may be utterly annoying but at least it has the unique and brutally effective feature of teleporting a whole army. But the Mantis A is no match whatsoever to the other (much easier to unlock) ships.
So, to be constructive, here are some suggestions:
a) Move the Mantis A teleporter to be adjacent to the medbay so that it actually has a boarding strategy advantage, however small, over the other ships, like Mantis B does.
b) Replace Mantis Pheromones for the following augmentation (some nerf to the B layout might be needed to compensate):
Improved teleporting
Teleporting provides 10-second suffocation immunity. Zoltan shields are bypassed.
This way fighting drones and zoltans is viable with L1 teleporter, oxygen-deprivation strategies are more viable for other enemies, and as a plus you don't have to break rules to say "You don't know how the intruders managed to get past your Zoltan Energy Shield!". All without making the ship much more powerful against normal enemies, just less frustrating and time-consuming to play.
Thanks for reading.
Mantis B is the biggest offender. Zoltan shield? Automated drone? Enemy with medbay? You can almost see the game laughing at you. Most enemies in the first sectors fall within at least one of that categories. Now, I know the tricks. A level two teleporter lets you damage drones with no risk (unless they have cloaking) and it can be finished off with a boarding drone (unless it lands in a systemless room, in which case you totally wasted the previous 5 minutes). Crew AI can be fooled and gradually killed even having a working medbay. But none of that makes the 5+ minutes it takes to deal with each single ship less tiresome. Mantis A is less frustrating, but still frustrating nevertheless. Bombs and lasers can deal with, albeit slowly and expensively, with drones, zoltan shields and medbays.
"Well", you might say, "boarding-focused ships should be weak in direct combat". But the last point I want to make is that the boarding focus is worthless compared to the drawbacks. Take the Federation cruiser as an example. It starts off with a Mantis and a Rockman (arguably even better as boarding agent due to fire immunity and low-level teleporter survivability). Spend a meager total of 75 scrap and boom, your amazingly powerful Federation cruiser is now also a Mantis cruiser A without the drawbacks, lacking only the pretty "meh" speed augmentation.
In contrast, if you want to convert your Mantis A into a Federation A equivalent, you have to spend 60 scrap for L2 weapons, 40 for sensors, find less terrible weapons, and even then you'll be missing the best weapon in the game, blue Rockman options, and the artillery beam that lets you blow up any single enemy in the game regardless of their defenses.
I wouldn't ask for some kind of buff to Mantis B. It may be utterly annoying but at least it has the unique and brutally effective feature of teleporting a whole army. But the Mantis A is no match whatsoever to the other (much easier to unlock) ships.
So, to be constructive, here are some suggestions:
a) Move the Mantis A teleporter to be adjacent to the medbay so that it actually has a boarding strategy advantage, however small, over the other ships, like Mantis B does.
b) Replace Mantis Pheromones for the following augmentation (some nerf to the B layout might be needed to compensate):
Improved teleporting
Teleporting provides 10-second suffocation immunity. Zoltan shields are bypassed.
This way fighting drones and zoltans is viable with L1 teleporter, oxygen-deprivation strategies are more viable for other enemies, and as a plus you don't have to break rules to say "You don't know how the intruders managed to get past your Zoltan Energy Shield!". All without making the ship much more powerful against normal enemies, just less frustrating and time-consuming to play.
Thanks for reading.