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Ideas for possible future updates! (updated)

Posted: Mon Jan 20, 2014 10:26 pm
by PatchworkAndCo
Hello! This is my first post, so be nice!

So, I have been thinking, and I have some ideas which could be fun to implement in any future updates (if the devs decide to make more after Advanced Edition)

So, let's cut straight to the chase: here they are.

EDIT: Removed overpowered crap...

Augmentations:
Auto Repair AI: Repairs all on-board systems automatically, at 75% of the speed of a standard human.

Drone conversion unit: Turns all drone parts collected into missiles

Missile conversion unit: Turns all missiles collected into drone parts

Anti-Fire system. Sprinklers turn on to extinguish fires when they occur, at the same rate as standard humans do.

Crew Protection Nanites: Adds 20HP to all crew as long as they are on board your ship.

Reactor scrambler: removes 3 power from the enemy ship's reactor.

Environmental hazards:
Satellite interference: causes the FTL drive to charge twice as slow and weapons to charge at 75% of the usual rate. Applies to enemy ship as well.

Low-gravity zone: Causes crew to move at half their usual speed. Applies to enemy ship as well.

Drones:
Flamethrower drone. Teleports onto the enemy ship and ignites fires while travelling from room to room. 3 power

Ion Drone. Fires an ion blast at the same rate as the anti-ship drone I. 2 power

Medical drone. Teleports onto your ship or the enemy ship (your choice) and heals any crew member it stands next to at the rate of a Level 2 medbay. 2 power. Drone part consumed at the end of battle even if used on your ship.

Anyway, hope these are cool, I'm not happy with all of them. Sorry for the long post, but don't forget to share your thoughts about my ideas and add your own ideas as well. :)

Re: Ideas for possible future updates! (long post)

Posted: Wed Jan 22, 2014 10:39 pm
by PatchworkAndCo
It would be nice to hear what people think of these. :P

Re: Ideas for possible future updates! (long post)

Posted: Thu Jan 23, 2014 7:20 pm
by Svankensen
Welp, to be honest, after reading the first ones i was gonna say that they all sucked horribly (mostly VERY overpowered, specially the surge core), but you really nailed it with some of the augments, specially the conversion ones and the reactor scrambler. The auto AI is cool too, but the repair speed should be way slower, 50% tops. I like the medical drone, but it should heal at least as a lvl 1 medbay and probably use 1 power. Reason being he will use a spot in the room, diminishing the fighting potential of the crew, and unless you are boarded at piloting you usually can retreat to the medbay anyway. Now, a BOARDING medical drone would be amazing and should have all the limitations you mention and maybe some more.
I also like the satelite interference and low gravity zone.

Your races are horribly overpowered BTW.

Re: Ideas for possible future updates! (long post)

Posted: Thu Jan 23, 2014 7:49 pm
by PatchworkAndCo
Svankensen wrote:Welp, to be honest, after reading the first ones i was gonna say that they all sucked horribly (mostly VERY overpowered, specially the surge core), but you really nailed it with some of the augments, specially the conversion ones and the reactor scrambler. The auto AI is cool too, but the repair speed should be way slower, 50% tops. I like the medical drone, but it should heal at least as a lvl 1 medbay and probably use 1 power. Reason being he will use a spot in the room, diminishing the fighting potential of the crew, and unless you are boarded at piloting you usually can retreat to the medbay anyway. Now, a BOARDING medical drone would be amazing and should have all the limitations you mention and maybe some more.
I also like the satelite interference and low gravity zone.

Your races are horribly overpowered BTW.
Fair enough, thanks for the constructive criticism. I'll remove the overpowered stuff, as I agree, they are game-breakingly OP.

I sort of made them up on the spot. Glad you liked some of it, anyway.... :)

Re: Ideas for possible future updates! (updated)

Posted: Fri Jan 24, 2014 4:47 am
by agigabyte
Maybe the conversion units only convert half of the collected items.

Re: Ideas for possible future updates! (updated)

Posted: Mon Feb 03, 2014 6:34 am
by BirdofPrey
I love the reactor scrambler idea, though I'd actually have that be a couple system scramblers that take a couple bars out of various subsystems. I want to see my opponents barely keep their engines online like happens to me sometimes.