Ideas for possible future updates! (updated)
Posted: Mon Jan 20, 2014 10:26 pm
Hello! This is my first post, so be nice!
So, I have been thinking, and I have some ideas which could be fun to implement in any future updates (if the devs decide to make more after Advanced Edition)
So, let's cut straight to the chase: here they are.
EDIT: Removed overpowered crap...
Augmentations:
Auto Repair AI: Repairs all on-board systems automatically, at 75% of the speed of a standard human.
Drone conversion unit: Turns all drone parts collected into missiles
Missile conversion unit: Turns all missiles collected into drone parts
Anti-Fire system. Sprinklers turn on to extinguish fires when they occur, at the same rate as standard humans do.
Crew Protection Nanites: Adds 20HP to all crew as long as they are on board your ship.
Reactor scrambler: removes 3 power from the enemy ship's reactor.
Environmental hazards:
Satellite interference: causes the FTL drive to charge twice as slow and weapons to charge at 75% of the usual rate. Applies to enemy ship as well.
Low-gravity zone: Causes crew to move at half their usual speed. Applies to enemy ship as well.
Drones:
Flamethrower drone. Teleports onto the enemy ship and ignites fires while travelling from room to room. 3 power
Ion Drone. Fires an ion blast at the same rate as the anti-ship drone I. 2 power
Medical drone. Teleports onto your ship or the enemy ship (your choice) and heals any crew member it stands next to at the rate of a Level 2 medbay. 2 power. Drone part consumed at the end of battle even if used on your ship.
Anyway, hope these are cool, I'm not happy with all of them. Sorry for the long post, but don't forget to share your thoughts about my ideas and add your own ideas as well.
So, I have been thinking, and I have some ideas which could be fun to implement in any future updates (if the devs decide to make more after Advanced Edition)
So, let's cut straight to the chase: here they are.
EDIT: Removed overpowered crap...
Augmentations:
Auto Repair AI: Repairs all on-board systems automatically, at 75% of the speed of a standard human.
Drone conversion unit: Turns all drone parts collected into missiles
Missile conversion unit: Turns all missiles collected into drone parts
Anti-Fire system. Sprinklers turn on to extinguish fires when they occur, at the same rate as standard humans do.
Crew Protection Nanites: Adds 20HP to all crew as long as they are on board your ship.
Reactor scrambler: removes 3 power from the enemy ship's reactor.
Environmental hazards:
Satellite interference: causes the FTL drive to charge twice as slow and weapons to charge at 75% of the usual rate. Applies to enemy ship as well.
Low-gravity zone: Causes crew to move at half their usual speed. Applies to enemy ship as well.
Drones:
Flamethrower drone. Teleports onto the enemy ship and ignites fires while travelling from room to room. 3 power
Ion Drone. Fires an ion blast at the same rate as the anti-ship drone I. 2 power
Medical drone. Teleports onto your ship or the enemy ship (your choice) and heals any crew member it stands next to at the rate of a Level 2 medbay. 2 power. Drone part consumed at the end of battle even if used on your ship.
Anyway, hope these are cool, I'm not happy with all of them. Sorry for the long post, but don't forget to share your thoughts about my ideas and add your own ideas as well.
