Artillery Beam: Manual Control & Effects!
Posted: Sun Sep 16, 2012 6:18 pm
The Arty Beam is a nice little feature for the Fed Cruiser and balances out its inability to ever gain a cloaking device (since they share the same room in the code!), but I have two issues with it;
1) Even if we can't control where the beam fires, it'd be nice to be able to control when it fires. Just make it a 'FIRE!' button. Having to depower it to avoid blowing up your own boarding teams is a chore.
2) The effects are rather... well... weak, to be blunt. It's a normal little red beam laser like all the others. I was hoping for some blueish monsterbeam the width of a room that rips across the target and ruins their day. Make it fire 'along' the beam path (sort of like existing projectile paths) rather than doing a stroke like normal beams do and throw in a suitable BFG-esque firing sound. Bam, instant awesome.
1) Even if we can't control where the beam fires, it'd be nice to be able to control when it fires. Just make it a 'FIRE!' button. Having to depower it to avoid blowing up your own boarding teams is a chore.
2) The effects are rather... well... weak, to be blunt. It's a normal little red beam laser like all the others. I was hoping for some blueish monsterbeam the width of a room that rips across the target and ruins their day. Make it fire 'along' the beam path (sort of like existing projectile paths) rather than doing a stroke like normal beams do and throw in a suitable BFG-esque firing sound. Bam, instant awesome.