Ion Damage Explained
Posted: Tue Dec 31, 2013 2:42 am
There are a lot of people asking about how Ion damage works in FTL, and a few different theories floating around that don’t quite match up, so I decided to do some testing and figure out the mechanics behind it. Here’s a breakdown of everything I found out.
(All this info has been tested in-game and is 100% accurate).
1. Ion weapons don’t deal damage like normal weapons, instead they deal ion damage. Each point of Ion damage ionises (temporarily damages) one bar of system power for 5 seconds. So an Ion Blast will ionise one bar for 5 second, a heavy Ion will ionise 2 bars for 10 seconds, and an Ion Bomb will ionise a whopping 4 bars for 20 seconds! Ionised power goes back to the reactor, just like it does for physical damage.
2. When a weapon is ionised it is also locked down. During this time you can’t add or remove power from the system, although un-ionised power bars will still power the system as normal. Also, a locked down system can’t be manned by a crewmember, and any bonus for manning the system is lost. (After you use a cloak or teleporter, they will also enter lockdown for a short time.)
3. Ion damage stacks, so if an Ion weapon hits an ionised system it will ionise more power bars and add more lockdown time. However, if the lockdown counter reach zero, ALL the ion damage disappears and the system returns to full power.
4. if an ion weapon hits a shield it counts as a direct hit to the shield room itself, doing the full amount of ion damage the weapon does normally.
5. Ion damage and physical damage don’t stack, so any physical damage dealt to an ionised system will knock out ionised power bars. Ion damage will only ionise active power bars, so having extra inactive power bars won’t act as a buffer like it does for physical damage. Also, the maximum lockdown time for any one system caps out at 25 seconds.
For a more practical guide on how to use ion damage, check out this article.
(All this info has been tested in-game and is 100% accurate).
1. Ion weapons don’t deal damage like normal weapons, instead they deal ion damage. Each point of Ion damage ionises (temporarily damages) one bar of system power for 5 seconds. So an Ion Blast will ionise one bar for 5 second, a heavy Ion will ionise 2 bars for 10 seconds, and an Ion Bomb will ionise a whopping 4 bars for 20 seconds! Ionised power goes back to the reactor, just like it does for physical damage.
2. When a weapon is ionised it is also locked down. During this time you can’t add or remove power from the system, although un-ionised power bars will still power the system as normal. Also, a locked down system can’t be manned by a crewmember, and any bonus for manning the system is lost. (After you use a cloak or teleporter, they will also enter lockdown for a short time.)
3. Ion damage stacks, so if an Ion weapon hits an ionised system it will ionise more power bars and add more lockdown time. However, if the lockdown counter reach zero, ALL the ion damage disappears and the system returns to full power.
4. if an ion weapon hits a shield it counts as a direct hit to the shield room itself, doing the full amount of ion damage the weapon does normally.
5. Ion damage and physical damage don’t stack, so any physical damage dealt to an ionised system will knock out ionised power bars. Ion damage will only ionise active power bars, so having extra inactive power bars won’t act as a buffer like it does for physical damage. Also, the maximum lockdown time for any one system caps out at 25 seconds.
For a more practical guide on how to use ion damage, check out this article.