Hopes for the future content list.
Posted: Sun Sep 16, 2012 7:02 am
Just some things I'd love to see in future updates.
1. Airlocks - Suction! I really wanna be able to jettison invaders from my airlock for a swift kill if I'm able to kite them into it. On the other hand if your door control system gets damaged while the airlock was open you risk losing crew members to the abyss if they open depressurized rooms.
2. Ship stealing. If you take out the enemy crew you should be given the choice to take it over.
Once while playing I was been left with only a fraction of my crew with my hull integrity failing, critical systems down but the teleporter was still functioning... My crew makes a last second escape to the enemy ship and takes out the enemy crew members, taking control of the ship as their last ship explodes in a hail of fiery glory. But then I get game over. The tension of it all made it felt like I should have been rewarded for my quick thinking but was instead punished.
3. Infinite/Sandbox mode.
The story mode sucks, no offence meant. But there's nothing to it. Being forced to leave sectors quickly feels like it's taking away from the experience. There's simply not enough time to explore. Plus the boss is bullshit (which is fine, I can dig it.) But yeah the whole thing is just a bowl full of soggy wheatbix.
A sandbox exploration mode would be brilliant, allowing quests to be found and completed at a more relaxed pace. This also allows for an accrual of scrap so we can actually get a large chunk of the upgrades. Plus more bosses that are varied depending on the sector you encounter them in with harder bosses being able to be attempted as you get further into space. Along with such a mode though I suggest bringing extreme difficulty after the tenth sector or so with increased rewards and bigger, better weapons/systems/augments/drones etc. being available at stores every 5 sectors or so.
4. Non-lethal upgrades for crew v. crew fighting (Possibly a powered weapons-locker + Armor locker subsystems on board with upgrades). The ability to capture enemy crew members and a Hold to put them in.
5. More ways to disable ships and as i haven't seen one yet; an ion beam weapon.
6. Ability to retrieve lost crew members via quests. ie. When a ship FTL jumps with your crew on board a quest indicator is shown with a number of 'jumps till lost.' (2-3) To save them you must either teleport them back to your ship or eliminate the enemy crew.
7. High training for skills affects sabotage. Rather than wailing on the instruments if someone had the training they would shut down the systems via terminals. This should be faster to complete and take longer to repair (We've been locked out!)
8. The ability to hide while on the enemy ship.
ie. Cloaks or the ability to knock out their sensors.
I'll update this as I explore more of the game and develop more of an opinion.
(Heaven forbid I manage to take another break from the game.)
1. Airlocks - Suction! I really wanna be able to jettison invaders from my airlock for a swift kill if I'm able to kite them into it. On the other hand if your door control system gets damaged while the airlock was open you risk losing crew members to the abyss if they open depressurized rooms.
2. Ship stealing. If you take out the enemy crew you should be given the choice to take it over.
Once while playing I was been left with only a fraction of my crew with my hull integrity failing, critical systems down but the teleporter was still functioning... My crew makes a last second escape to the enemy ship and takes out the enemy crew members, taking control of the ship as their last ship explodes in a hail of fiery glory. But then I get game over. The tension of it all made it felt like I should have been rewarded for my quick thinking but was instead punished.
3. Infinite/Sandbox mode.
The story mode sucks, no offence meant. But there's nothing to it. Being forced to leave sectors quickly feels like it's taking away from the experience. There's simply not enough time to explore. Plus the boss is bullshit (which is fine, I can dig it.) But yeah the whole thing is just a bowl full of soggy wheatbix.
A sandbox exploration mode would be brilliant, allowing quests to be found and completed at a more relaxed pace. This also allows for an accrual of scrap so we can actually get a large chunk of the upgrades. Plus more bosses that are varied depending on the sector you encounter them in with harder bosses being able to be attempted as you get further into space. Along with such a mode though I suggest bringing extreme difficulty after the tenth sector or so with increased rewards and bigger, better weapons/systems/augments/drones etc. being available at stores every 5 sectors or so.
4. Non-lethal upgrades for crew v. crew fighting (Possibly a powered weapons-locker + Armor locker subsystems on board with upgrades). The ability to capture enemy crew members and a Hold to put them in.
5. More ways to disable ships and as i haven't seen one yet; an ion beam weapon.
6. Ability to retrieve lost crew members via quests. ie. When a ship FTL jumps with your crew on board a quest indicator is shown with a number of 'jumps till lost.' (2-3) To save them you must either teleport them back to your ship or eliminate the enemy crew.
7. High training for skills affects sabotage. Rather than wailing on the instruments if someone had the training they would shut down the systems via terminals. This should be faster to complete and take longer to repair (We've been locked out!)
8. The ability to hide while on the enemy ship.
ie. Cloaks or the ability to knock out their sensors.
I'll update this as I explore more of the game and develop more of an opinion.
(Heaven forbid I manage to take another break from the game.)