[suggestion]add combat versions for each species
Posted: Sat Dec 07, 2013 11:16 pm
It would be cool if you could have a more heavily armed version of a race specially designed for combat with inability to level up when controlling ship systems and do repairs much slower but are more resistant to fires(additional armor). They could be hired as mercenaries in shops with each soldier's race giving defferent advantages and disadvantages(but even the marines of the races who are weak at fighting aren't weaker than the other soldiers)
here are the general directions for perks in each race's marines(not 100% balanced or final):
Human space marine: does 40% more damage than noncombat human
equipped with an energy shield suit that has a 35% chance of deflecting all damage from each shot
Mantis warrior :additional strapon weapons
does 45%more damage than regular mantis(ultimate damage dealer) but 40% less speed and 20% chance of instantly dying due to weapons exploding
zoltan soldier: gets 20% more HP and can sap energy from enemy weapons weakening damage dealt and increasing own damage out put by 10,20 or 30%(depends on how many enemies are in the room)
engi marine: gets 50% more damage and can self heal
slug boarder: does 35% more damage and slows down enemies in neighboring rooms and has a 40% chance to mind disrupt an enemy causing him to momentarily engage another enemy unit(cheap less effective mind control)
rock warrior: motor suit-
25% more movement speed
area effect grenades- does equal damage to 2 enemies at once
20% more damage
While they may seem OP keep in mind that they're very specialized units and unlike the vanilla variants of other races they can't do other things adequately than fight and lose all noncombat abilities of regulars.
Please suggest if any different perks are more adequate for the different races.
here are the general directions for perks in each race's marines(not 100% balanced or final):
Human space marine: does 40% more damage than noncombat human
equipped with an energy shield suit that has a 35% chance of deflecting all damage from each shot
Mantis warrior :additional strapon weapons
does 45%more damage than regular mantis(ultimate damage dealer) but 40% less speed and 20% chance of instantly dying due to weapons exploding
zoltan soldier: gets 20% more HP and can sap energy from enemy weapons weakening damage dealt and increasing own damage out put by 10,20 or 30%(depends on how many enemies are in the room)
engi marine: gets 50% more damage and can self heal
slug boarder: does 35% more damage and slows down enemies in neighboring rooms and has a 40% chance to mind disrupt an enemy causing him to momentarily engage another enemy unit(cheap less effective mind control)
rock warrior: motor suit-
25% more movement speed
area effect grenades- does equal damage to 2 enemies at once
20% more damage
While they may seem OP keep in mind that they're very specialized units and unlike the vanilla variants of other races they can't do other things adequately than fight and lose all noncombat abilities of regulars.
Please suggest if any different perks are more adequate for the different races.