My review of the game (ala Linux)
Posted: Sat Sep 15, 2012 12:43 am
Bought the game this morning, price is WAY worth it. I probably would have payed triple if only for the fact they supported Linux out of the gate.
Here are my stats after 2 serious attempts, and a few just playing around in the first sector: http://i.imgur.com/IhnlO.png
First attempt made it too the second incarnation of the boss, and the second attempt defeated the boss (on easy).
My thoughts:
1. Wow, very stable first day release. I am impressed. I had absolutely no issues.
2. The teleporter appears overpowered. With 4 decent fighters and a teleporter you can slaughter the boss.
3. About 50% of the game is flat out luck, if you get a good start you win, if not you don't. That is too random.
4. Some of the encounters are too pre-programmed. For instance; one encounter the enemy disabled my O2 production before we even started. Nothing I do can prevent it, that is an example of just a random landmine. Definitely not good gameplay.
My suggestions:
1. The game is way too cheap for what you get. I would suggest steadily increasing the cost.
2. There is no reason to end the game after defeating the boss. It would be easy to add content after that. For example; After defeating the boss you have to fight your way back through rebel controlled space to get a message to the fleat on the other side. The game engine in there, so use it, make the game worth even more.
3. Host a wiki, so you can control the quality/content. This will go a long way to eliminating the newbie scare learning curve.
4. Take a serious look at the random events, and try to eliminate the unavoidable landmines.
All and all this is a great game, and a fantastic price.
As a developer myself I am very impressed with the code quality too. I really expected at least a handful of minor issues (I had none). The developer really deserves a HUGE kudo.
The graphics and sound quality were spot-on too, very good choice.
Thanks!
Here are my stats after 2 serious attempts, and a few just playing around in the first sector: http://i.imgur.com/IhnlO.png
First attempt made it too the second incarnation of the boss, and the second attempt defeated the boss (on easy).
My thoughts:
1. Wow, very stable first day release. I am impressed. I had absolutely no issues.
2. The teleporter appears overpowered. With 4 decent fighters and a teleporter you can slaughter the boss.
3. About 50% of the game is flat out luck, if you get a good start you win, if not you don't. That is too random.
4. Some of the encounters are too pre-programmed. For instance; one encounter the enemy disabled my O2 production before we even started. Nothing I do can prevent it, that is an example of just a random landmine. Definitely not good gameplay.
My suggestions:
1. The game is way too cheap for what you get. I would suggest steadily increasing the cost.
2. There is no reason to end the game after defeating the boss. It would be easy to add content after that. For example; After defeating the boss you have to fight your way back through rebel controlled space to get a message to the fleat on the other side. The game engine in there, so use it, make the game worth even more.
3. Host a wiki, so you can control the quality/content. This will go a long way to eliminating the newbie scare learning curve.
4. Take a serious look at the random events, and try to eliminate the unavoidable landmines.
All and all this is a great game, and a fantastic price.
As a developer myself I am very impressed with the code quality too. I really expected at least a handful of minor issues (I had none). The developer really deserves a HUGE kudo.
The graphics and sound quality were spot-on too, very good choice.
Thanks!