Couple Proposals
Posted: Mon Nov 18, 2013 4:30 am
Yhello!
New player here.
I´ve played a few RL´s before; Angband, Brogue, Doom RL, ToME and my personal favorite DCSS & am having a ball with FTL atm.
I have a question about the game; are opponent ships totally random? I get the feeling that when I play with one ship I meet very different kind of opponents then when I´m playing with another ship. Also, the sector maps seems affected by which vessel i choose.
Also i´d like to know if there´s a way to stop my browser from viewing all the SPAM on the discussion forum somehow? A specific individual keeps on clogging the forum with silly writings about "Lost Love, Marriage, Astrologer" etc.
Ok, here are a couple proposals to tweak the game further:
1.
In the “Ship Best” menu (and starting menu), when you hit the list button, it auto-shows Type A. This is not a problem if you’re just checking for only Type A ships, but becomes somewhat annoying when you wanna check every Type B ships stat´s.
Proposal: Once you click Type A or B, keep listing that Type until you click the other type (A or B).
2.
Every event or encounter has to be concluded before you can open the Upgrades-box, I assume to prevent players from buying stuff in the middle of an event or encounter. But as the upgrades box also holds the Crew- and Equipment-box it prevents players from checking info, like a particular crew’s race-ability or info on a weapon.
Proposal 1: The equipment gear should still be able to be opened at any time in the event, but the upgrades menu could be “greyed out” (read “non-clickable”) until the event is over. Pressing U during an event would then either open the weapon or the crew menu.
Proposal 2: Bind crew and equipment to one key and and upgrades to another.
3.
Autofire doesn’t stay on if you quit or restart the game.
Proposal: Make it so that the autofire button can be clicked in 3 stages; one for no autofire (red color like now), one for autofire until restart or quit (orange color) and one for autofire on repeat (until clicked again, yellow color).
I have high hopes for this games upcoming expansion.
Persoanlly i would like to see Ships that have different costs for system upgrades depending on the ships "characteristics" if you will, so a small ship might cost less to upgrade engines, but have high costs on shields.
Also would be interesting to see if it´s doable (without altering the balance TOO much) to give each specific ship different min/max powers (ex. one ship could have 10 weapon but only 2 Shield bars and 4 engine bars).
And i hope to see a reserve bank for augments (just like with weapons and drones) and random endings either different bosses, different tactics on boss or something completely new (like fighting incoming Ships without any chance to rest, multiple ships in one event, fighting a clone of yourself, Mass Breaching etc.)
Peace out!
New player here.
I´ve played a few RL´s before; Angband, Brogue, Doom RL, ToME and my personal favorite DCSS & am having a ball with FTL atm.
I have a question about the game; are opponent ships totally random? I get the feeling that when I play with one ship I meet very different kind of opponents then when I´m playing with another ship. Also, the sector maps seems affected by which vessel i choose.
Also i´d like to know if there´s a way to stop my browser from viewing all the SPAM on the discussion forum somehow? A specific individual keeps on clogging the forum with silly writings about "Lost Love, Marriage, Astrologer" etc.
Ok, here are a couple proposals to tweak the game further:
1.
In the “Ship Best” menu (and starting menu), when you hit the list button, it auto-shows Type A. This is not a problem if you’re just checking for only Type A ships, but becomes somewhat annoying when you wanna check every Type B ships stat´s.
Proposal: Once you click Type A or B, keep listing that Type until you click the other type (A or B).
2.
Every event or encounter has to be concluded before you can open the Upgrades-box, I assume to prevent players from buying stuff in the middle of an event or encounter. But as the upgrades box also holds the Crew- and Equipment-box it prevents players from checking info, like a particular crew’s race-ability or info on a weapon.
Proposal 1: The equipment gear should still be able to be opened at any time in the event, but the upgrades menu could be “greyed out” (read “non-clickable”) until the event is over. Pressing U during an event would then either open the weapon or the crew menu.
Proposal 2: Bind crew and equipment to one key and and upgrades to another.
3.
Autofire doesn’t stay on if you quit or restart the game.
Proposal: Make it so that the autofire button can be clicked in 3 stages; one for no autofire (red color like now), one for autofire until restart or quit (orange color) and one for autofire on repeat (until clicked again, yellow color).
I have high hopes for this games upcoming expansion.
Persoanlly i would like to see Ships that have different costs for system upgrades depending on the ships "characteristics" if you will, so a small ship might cost less to upgrade engines, but have high costs on shields.
Also would be interesting to see if it´s doable (without altering the balance TOO much) to give each specific ship different min/max powers (ex. one ship could have 10 weapon but only 2 Shield bars and 4 engine bars).
And i hope to see a reserve bank for augments (just like with weapons and drones) and random endings either different bosses, different tactics on boss or something completely new (like fighting incoming Ships without any chance to rest, multiple ships in one event, fighting a clone of yourself, Mass Breaching etc.)
Peace out!