[IDEA] FTL Board Game?
Posted: Sat Nov 16, 2013 3:57 am
As I've been (addictively) playing FTL over the past week, it's struck me that this is a game which would actually lend itself very well to tabletop play. I've been thinking up how it would be designed and played, and here are some ideas I've imagined so far:
1) Deck plans for ships would be laminated sheets, to allow for use of dry-erase markers. Additional systems (such as drone control, teleporter or cloak) that are not present in the additional design could be added by static clings (fire and hull breaches could also be done this way).
2) Sectors would be tiles that are marked out in a hex grid. The back of the tile would be color-coded to indicate whether it's a nebula, hostile, or civilian (green) sector). Tiles could be shuffled and chosen face-down or otherwise selected randomly.
3) Encounters and random events would be determined by drawing a card when entering each new system. The card would basically contain the text we are used to seeing when jumping into a new system.
4) Scrap, fuel, missiles and drone parts could be tracked with tokens, counters, or perhaps directly on the laminated ship layout.
This is the sort of game that could be played by a single player, head-to-head (one player takes on the role of the "game master" and controls the opposing ships, or perhaps, somehow, as a multiplayer game (haven't thought much on that yet).
Thoughts? Ideas? Recommendations? I really think that the designers of FTL could explore a new avenue for this game by bringing it off the screen and onto the tabletop. This seems like a Kickstarter-friendly notion.
1) Deck plans for ships would be laminated sheets, to allow for use of dry-erase markers. Additional systems (such as drone control, teleporter or cloak) that are not present in the additional design could be added by static clings (fire and hull breaches could also be done this way).
2) Sectors would be tiles that are marked out in a hex grid. The back of the tile would be color-coded to indicate whether it's a nebula, hostile, or civilian (green) sector). Tiles could be shuffled and chosen face-down or otherwise selected randomly.
3) Encounters and random events would be determined by drawing a card when entering each new system. The card would basically contain the text we are used to seeing when jumping into a new system.
4) Scrap, fuel, missiles and drone parts could be tracked with tokens, counters, or perhaps directly on the laminated ship layout.
This is the sort of game that could be played by a single player, head-to-head (one player takes on the role of the "game master" and controls the opposing ships, or perhaps, somehow, as a multiplayer game (haven't thought much on that yet).
Thoughts? Ideas? Recommendations? I really think that the designers of FTL could explore a new avenue for this game by bringing it off the screen and onto the tabletop. This seems like a Kickstarter-friendly notion.