Repair Drones - Generally Snubbed?
Posted: Sat Sep 08, 2012 6:58 pm
It seems that, in a lot of the Lets Plays I've seen, people generally snub the repair drone. Personally, I rather like the idea of them, but I guess I can see some of the pros and cons:
Pros:
Here's a few ideas:
Pros:
- It runs around your ship autonomously repairing without you needing to do anything.
- While you have less than five crew, a repair drone allows you to avoid taking anyone off station to do repairs.
- It (hopefully) does not need oxygen, making it ideal for sealing hull breaches or otherwise working in air-free rooms.
- It just costs one drone part and (I'm guessing) it does not keep using parts once already generated unless it is destroyed and needs to be regenerated.
- They're cheap - if you see one in a store, you can probably afford it.
- It uses precious energy to operate.
- It requires a drone slot to operate - this is actually three cons: a requirement to have a drone bay, the repair drone taking up a space you may want to use for another drone, and if the drone bay is knocked out the repair drone is no longer active.
- Repairing with repair drones means no crew is going to benefit from learning to do that repair.
- I hear that repair drones are rather vulnerable to fire.
- (I'm assuming) you can't manually assign them to specific repairs.
Here's a few ideas:
- Make the repair drone self-repairing as long as it is powered.
- Make the anti-personnel drone (also sort of snubbed) pull double duty as a repair drone mk 2, doing what a repair drone does whenever there are no boarders to repel. ("Crew" drone.)
- A rare and expensive mk3 drone that does all that and is self-powered and operates even if the drone-bay is damaged. ("Steward" drone.)