How stealth ships survive beam drones
Posted: Mon Oct 21, 2013 4:23 pm
I've been doing a lot of play with Stealth A recently. I've been doing data collection on enemy systems distributions, so I've chosen a ship that can easily get sensors 3 and not suffer too greatly. Stealth A fit the bill.
In playing, I've notice that the beam drone will somewhat telegraph what system it plans to hit. After the drone fires (or fails to fire, when cloaked), it jets off in a random direction. The beam will, generally speaking, hit a room on the opposite side of the ship. So if it moves to 5 o'clock, it will probably hit the sensors or medbay. 1 o'clock, probably doors or cloak. 3 and 9 o'clock are somewhat harder to predict, but generally fall in the middle, if not the other side of the ship.
The key is to take some of the hits, if the drone is pointed towards a non-essential part of the ship. Take that hit to sensors / medbay. Cloak when it looks like it's going to hit weapons, or the cloaking system if you're still at level 1. That gives you better durability, and a better chance of getting your damage in.
In playing, I've notice that the beam drone will somewhat telegraph what system it plans to hit. After the drone fires (or fails to fire, when cloaked), it jets off in a random direction. The beam will, generally speaking, hit a room on the opposite side of the ship. So if it moves to 5 o'clock, it will probably hit the sensors or medbay. 1 o'clock, probably doors or cloak. 3 and 9 o'clock are somewhat harder to predict, but generally fall in the middle, if not the other side of the ship.
The key is to take some of the hits, if the drone is pointed towards a non-essential part of the ship. Take that hit to sensors / medbay. Cloak when it looks like it's going to hit weapons, or the cloaking system if you're still at level 1. That gives you better durability, and a better chance of getting your damage in.