[SHIP] The Maya and The Eclipse
Posted: Sun Oct 20, 2013 12:24 am
The Maya
Ship Description:
The ship itself is unable to have any form of teleporter, and it doesn't start with a cloak, or sensors. What it does have is an extreme amount of fire power. It's able to disable most ships once the pike beams are charged. The ship is also extremely vulnerable to regular beam weapons, so shields are a must.
Did I mention it was purple with green stripes?
Images:
1.1
1.0


My Own Comments:
I wanted to do something special to the cloak, so. We have that.
This ship replaces the Engi-B.
This is my first ship, so I would like to have critiques so I can fix things.
The ship was created completely with Superluminal.
Don't buy the crew teleporter. It won't do anything.
Sensors might be broken, so don't buy them either.
Gibs are probably broken, same with the secret.
This ship has a secret...
A very...
Very...
Caged...
Secret...
Changelog:
1.1:
-Nerfed guns to a custom missile launcher (SML), and two mini-lasers
-Lowered HP to 25
-Changed room layout so the rooms were larger.
-Nerfed systems
-Bug fixes
1.0:
-General first release
Versions:
1.1
Mediafire Link
4Shared Mirror
1.0
Mediafire Link
4Shared Mirror
The Eclipse
Ship Description:
The ship, unlike it's counterpart, focuses on the teleporter. So much so, that to make room, it does not have a hint of a medical bay. It also doesn't start with any shields, so it's extremely dangerous to have during the early game.
Did I mention it was blue with orange stripes?
Images:
1.0


My Own Comments:
I wanted to do something special to the cloak, so. We have that.
This ship replaces the Engi-A.
This is my third ship, so I would like to have critiques so I can fix things.
The ship was created completely with Superluminal.
Medical Bay does nothing, so don't buy it.
Changelog:
1.0:
-General first release
Versions:
1.0
Mediafire Link
4Shared Mirror
Ship Description:
The ship itself is unable to have any form of teleporter, and it doesn't start with a cloak, or sensors. What it does have is an extreme amount of fire power. It's able to disable most ships once the pike beams are charged. The ship is also extremely vulnerable to regular beam weapons, so shields are a must.
Did I mention it was purple with green stripes?
Images:
1.1
1.0


My Own Comments:
I wanted to do something special to the cloak, so. We have that.
This ship replaces the Engi-B.
This is my first ship, so I would like to have critiques so I can fix things.
The ship was created completely with Superluminal.
Don't buy the crew teleporter. It won't do anything.
Sensors might be broken, so don't buy them either.
Gibs are probably broken, same with the secret.
This ship has a secret...
A very...
Very...
Caged...
Secret...
Changelog:
1.1:
-Nerfed guns to a custom missile launcher (SML), and two mini-lasers
-Lowered HP to 25
-Changed room layout so the rooms were larger.
-Nerfed systems
-Bug fixes
1.0:
-General first release
Versions:
1.1
Mediafire Link
4Shared Mirror
1.0
Mediafire Link
4Shared Mirror
The Eclipse
Ship Description:
The ship, unlike it's counterpart, focuses on the teleporter. So much so, that to make room, it does not have a hint of a medical bay. It also doesn't start with any shields, so it's extremely dangerous to have during the early game.
Did I mention it was blue with orange stripes?
Images:
1.0


My Own Comments:
I wanted to do something special to the cloak, so. We have that.
This ship replaces the Engi-A.
This is my third ship, so I would like to have critiques so I can fix things.
The ship was created completely with Superluminal.
Medical Bay does nothing, so don't buy it.
Changelog:
1.0:
-General first release
Versions:
1.0
Mediafire Link
4Shared Mirror