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Missing Blue options

Posted: Tue Apr 09, 2013 8:14 pm
by Jerjare
Many weapons, augments, and crewmembers offer blue options. This is great, but the annoying thing is there are many things that DONT offer blue options. It ends up giving some ships/loadouts a blatant advantage. For instance, a Rock ship with Rock and Engi crew, a beam weapon, ion weapon teleporter, and level 2 medbay will get a TON of blue options. Upgrading helm or O2 is only marginally more effective, and they offer no blue options to potentially offset their cost.

Some stuff that gets few/no blue options, that should:

O2: Horselike aliens can be pacified by an O2 rich enviroment, allowing you to sell them to Slug space horseracing syndicate.

Doors: Some boarding events have boarders trapped with no transport, surrender to you giving a crewmember. Level 3 doors offers a higher chance of surrender.

Helm: Helping a stricken ship which requires "all of your crew", using level 2 or 3 helm to pilot ship remotely.

Zoltan: An event where your zoltan crewmember manages to "supercharge" your shields giving you a zoltan shield for just that battle. A rarer event allowing you to get a zoltan shield augment.

Drone control: An event that allows you to use drone control to "hack" dormant drones giving you the chance for free drones. Another event giving you a chance to disable autoships (to avoid/bypass them)

Re: Missing Blue options

Posted: Tue Apr 09, 2013 8:42 pm
by fylth
Those are actually some really good suggestions, I'm sure some of the people creating extra event mods have probably created some like this, and if not they shouldn't be too hard to make

Re: Missing Blue options

Posted: Tue Apr 09, 2013 9:15 pm
by Jerjare
Forgot some:

Slug Repair Gel: When you get the event that has a mine attached to your ship, there is a blue option to coat the mine in gel to prevent detonation. In nebulae where you can "search for a ship" you can deploy your slug gel, which gets detected by a friendly slug ship offering scrap/fuel.

Drone Reactor Booster: In the event forcing you to choose to save an engi or drone schematics, you can use the drone reactor booster to empower the Engi, allowing it to grab the drone schematics and giving you both the engi and drone. Also gives you options on autoship encounters- when an autoship is terrorizing a colony, you can safely disable it without a fight. For autoship scouts, you can overload their FTL preventing them from fleeing.