FTL if it were an AAA/console game
Posted: Wed Apr 03, 2013 4:15 pm
FTL, were it an AAA/console game:
* Try to jump away from a "close to star" beacon: quick time event, "Tap button repeatedly to build energy to jump away from the star!"
* Arrive in astroid beacon: quick time event, "Press buttons as they appear on screen to dodge asteroids!" Any failed button press in the mini rhythm-game results in shield-ignoring damage.
* Quest dialog trees filled with 500% more text, 300% more options 200% deeper trees with 50% as many final outcomes.
* Game zooms in completely on every shot that hits the enemy ship.
* Game zooms in and replays every melee kill.
* Each drone you try to activate requires you to complete a repetitive simple puzzle mini-game before it actually activates. A slightly different puzzle for each drone.
* Various races would have had multiple sexes and there would be a crew breeding sub-game.
* Autosave to retry before last jump after you fail.
* CG opening that has a completely different art style with no relation to anything in the game proper.
* Every single action you take causes you to gain "experience" towards better weapons and hideous skins on your ships.
* One of your crew would interrupt your combat every minute going "here, catch!" as she throws you an instant-repair power up for your ship.
Note, I carefully avoided any comments about DLC and multiplayer. They're just too easy.
Care to contribute your own tropes?
* Try to jump away from a "close to star" beacon: quick time event, "Tap button repeatedly to build energy to jump away from the star!"
* Arrive in astroid beacon: quick time event, "Press buttons as they appear on screen to dodge asteroids!" Any failed button press in the mini rhythm-game results in shield-ignoring damage.
* Quest dialog trees filled with 500% more text, 300% more options 200% deeper trees with 50% as many final outcomes.
* Game zooms in completely on every shot that hits the enemy ship.
* Game zooms in and replays every melee kill.
* Each drone you try to activate requires you to complete a repetitive simple puzzle mini-game before it actually activates. A slightly different puzzle for each drone.
* Various races would have had multiple sexes and there would be a crew breeding sub-game.
* Autosave to retry before last jump after you fail.
* CG opening that has a completely different art style with no relation to anything in the game proper.
* Every single action you take causes you to gain "experience" towards better weapons and hideous skins on your ships.
* One of your crew would interrupt your combat every minute going "here, catch!" as she throws you an instant-repair power up for your ship.
Note, I carefully avoided any comments about DLC and multiplayer. They're just too easy.
Care to contribute your own tropes?