Page 1 of 2

[SHIP][v1.2]F-22A Raptor for FTL[NEW UPDATE 24.2.2013]

Posted: Fri Feb 15, 2013 11:47 pm
by nataryeahbuddy
Lockheed-Martin/Boeing F-22A Raptor for FTL
Part of a "Present-Time" Total Conversion that MAY be coming soon! (I'm working on an F-35)

(e.g. sky backgrounds instead of space, change from federation vs. rebels to America vs. the Soviets, fighter planes, etc.)

Changelog
v1.2
Machine Gun has increased cooldown and less personnel damage
ship starting systems lowered to level one except for shields, engines, and weapons

v1.1
Machine Gun now does 2 personnel damage and 1 system damage so it's not useless anymore

Intro:
The Lockheed Martin/Boeing F-22 Raptor is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter, but has additional capabilities that include ground attack, electronic warfare, and signals intelligence roles.

Features:
  • 2 Custom Weapons
    • M61 Vulcan Machine Gun
    • Quad AIM-120 Missiles
  • Custom Ship Graphic
  • Custom Layout
Playthrough!
BrenTenkage:BrenTenkage, http://www.youtube.com/watch?v=D3NyPO6uEaU&feature=youtu.be
Ichigosinful, new Let's Player of the FTL Forum: http://www.youtube.com/watch?v=Fe4_37esEaY

Weapon Pics:
Album: http://imgur.com/a/lJ6RS
Image <--AIM-120
Image <-- Machine Gun Shot
Image <-- Vulcan

Download:
v1.2 Download! [PREFERRED]
v1.2 Download! [ALTERNATE]

natar's news:
TotalEventMod is kinda like a side project now, so sorry that I'm not getting to it very often.

Feedback:
Let me know what you think! Unbalanced, bad, good, awesome, etc.

Screenshots:
Imgur Album: http://imgur.com/a/didEO
Image
Image

Re: [SHIP]Lockheed-Martin/Boeing F-22A Raptor (2 new weapons

Posted: Sat Feb 16, 2013 1:45 am
by BrenTenkage
While it looks fun, I can't download it :(

Re: [SHIP]Lockheed-Martin/Boeing F-22A Raptor (2 new weapons

Posted: Sat Feb 16, 2013 2:34 pm
by nataryeahbuddy
BrenTenkage wrote:While it looks fun, I can't download it :(
adf.ly not working for you? here: https://www.dropbox.com/s/5aqnb67xnsue8 ... Raptor.ftl
Or I can make it a .zip file or something and maybe you're computer will accept it?

Re: [SHIP]Lockheed-Martin/Boeing F-22A Raptor (2 new weapons

Posted: Sat Feb 16, 2013 3:03 pm
by Empirix
Just that flipping machine gun did it for me, nice mod! :D

Re: [SHIP]Lockheed-Martin/Boeing F-22A Raptor (2 new weapons

Posted: Sat Feb 16, 2013 3:14 pm
by nataryeahbuddy
Empirix wrote:Just that flipping machine gun did it for me, nice mod! :D
Thanks!

Re: [SHIP]Lockheed-Martin/Boeing F-22A Raptor (2 new weapons

Posted: Sat Feb 16, 2013 3:15 pm
by Empirix
Just had a proper go with it, and I thought the machine gun was a bit useless (Irony FTW). I think it should be given a bit of damage, maybe just to systems, but just breaching the ship is pointless most of the time. However, it still looks and feels great to use!

Re: [SHIP]Lockheed-Martin/Boeing F-22A Raptor (2 new weapons

Posted: Sat Feb 16, 2013 8:56 pm
by nataryeahbuddy
Empirix wrote:Just had a proper go with it, and I thought the machine gun was a bit useless (Irony FTW). I think it should be given a bit of damage, maybe just to systems, but just breaching the ship is pointless most of the time. However, it still looks and feels great to use!
Machine gun now does more personnel damage (2) and 1 system damage!

Re: [SHIP][v1.1]Lockheed-Martin/Boeing F-22A Raptor

Posted: Sun Feb 17, 2013 4:36 am
by BrenTenkage

Re: [SHIP][v1.1]Lockheed-Martin/Boeing F-22A Raptor

Posted: Sun Feb 17, 2013 1:06 pm
by nataryeahbuddy
BrenTenkage wrote:http://www.youtube.com/watch?v=D3NyPO6uEaU&feature=youtu.be

well that was fun
awesome!

Re: [SHIP][v1.1]Lockheed-Martin/Boeing F-22A Raptor

Posted: Wed Feb 20, 2013 3:36 am
by dante2ndadvent
Nice ship man, a lot of fun.

The door system is a bit screwy, some of ones in the middle corridor won't open when you click them, the automatic open/close works fine though, so it's not too bad.

Edit: Alright, took it through a spin in IS and vanilla.

1): The Machine gun, despite being awesome, is pretty OP. Maybe lower it to 1 personnel damage, and extend the cooldown by a few seconds? MG+ mantis boarding team= everything dies. Quickly.

2): Maybe lower the starting stats back to Lv1? Lv 1 sensors. stealth, doors etc. Except weapons, thats good as is.

3): Twice now, on 2 separate occasions, the game has crashed when switching on the distress beacon after running out of fuel (I keeping forgetting to watch my fuel gauge...this happens alot). It's never happened before, on any ship. Happening once would be random, but twice in the space of an hour, for the first time? Those are long odds.

I know it sounds like I'm trashing your ship, but I'm not, you tweak it a bit, this ship would be top notch. Keep it up.