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[MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Sun Jan 27, 2013 3:53 am
by nataryeahbuddy
The Beginning Scrap Mod, v3.0 (Cantina)
This is a version of Tails's Mod with the addition of a couple of new events. v3.1 is kinda buggy, it has new features but just don't restart or go back to your hangar. Original mod can be found here: Original Beginning Scrap Mod by Tails

Introduction:
You've just got some data that you need to deliver to the Federation base, but since the rebel fleet is so far behind, why not take a look at the spaceport, mine some asteroids, or check out a nearby planet?

EDIT: I may not be able to finish fixing 3.1 due to the start of the second (Spring) semester and increased coursework. Sorry! For now, just use v3.0, since that has no bugs. (I may not be able to be as active on the forum)

3.1 is kinda buggy, I'm, working on it. If you do use v3.1, do NOT go back to your hangar and click start or restart or the game closes. It works if you don't restart or go to your hangar and the Start again.
v3.1 (Mantis) New Features
If you want to mine asteroids, you can navigate further into the asteroid field and explore more (a mantis escape pod! what will you do?!)
If you don't want to pick up anyone in the spaceport you can go to the asteroid field or check out the nearby planet.


Features of v3.0 (Cantina) (use 3.0, its better)
Added Slugman hanging around spaceport, and ability to take scrap without a fight if you raze settlement
You are able to take a shuttle down to a nearby planet, where you can download sector data or visit the spaceport Cantina. At the Cantina, there are many surprising opportunities to get more weapons, drones, fuel and crew. Every option gives you something (crew, fuel, weapons, augments) except for the "Continue" option.

Download:
Current non-buggy Version: (link updated, working now! :D )
v3.0, Cantina
Latest (but buggy) Version:
v3.1, Mantis
<--Kinda buggy, I'm working on it. For now, download the older version, it works without crashing the game!


Feedback
Please give me suggestions, and tell me if there are any bugs, etc. Thanks!

Thanks:
Tails for making this mod. It's awesome! :D :D :D :D :D

Screenshot:
Mantis Crew Join Here.
Image

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.1

Posted: Mon Jan 28, 2013 12:26 am
by Torchwood202
There are some game-breaking bugs in this mod.

1. When you press "Restart" in the in-game menu, the game crashes.

2. When you go to start the game but then go to "Hanger", if you press "START" again, game crashes.







A friendly suggestion, this mod would be a lot of fun if it happened at the beginning of every sector.

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.1

Posted: Mon Jan 28, 2013 2:27 am
by nataryeahbuddy
@Torchwood202
I've checked the code and don't see any problems with it, so I don't know what's causing it, but when I playtested it it happened to me as well.

Putting it in the beginning of every sector is something I'm probably going to put in v3.2.

Thanks for the feedback!

:D

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.1

Posted: Mon Jan 28, 2013 3:24 am
by Fallout2x
I can't get this mod working. Game crashes as soon as I hit the Start button.

I'm not running any other mods.

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.1

Posted: Tue Jan 29, 2013 1:42 am
by nataryeahbuddy
Fallout2x wrote:I can't get this mod working. Game crashes as soon as I hit the Start button.

I'm not running any other mods.
Sorry about the problems, can you just use v3.0? :D

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.1

Posted: Tue Jan 29, 2013 3:50 am
by Fallout2x
nataryeahbuddy wrote:
Fallout2x wrote:I can't get this mod working. Game crashes as soon as I hit the Start button.

I'm not running any other mods.
Sorry about the problems, can you just use v3.0? :D
Yes of course, it works fine.

Very cool mod, thanks a lot for this!

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Tue Jan 29, 2013 4:48 am
by Geoff
I gt a "Nothing is here" from Drop box :(

This looked like a really cool mod too

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Tue Jan 29, 2013 7:24 pm
by KingSix
This mod seems to crash the game when changing sectors. I've already changed the load order of mods but to no avail.

Also, it seems a little overpowered.

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Tue Jan 29, 2013 10:13 pm
by nataryeahbuddy
Geoff wrote:I gt a "Nothing is here" from Drop box :(

This looked like a really cool mod too
I've fixed the link, it's working now! :D

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Tue Jan 29, 2013 10:14 pm
by nataryeahbuddy
KingSix wrote:This mod seems to crash the game when changing sectors. I've already changed the load order of mods but to no avail.

Also, it seems a little overpowered.
Are you using 3.1 or 3.0?

Also, I was going to put this in the beginning of every sector but decided not to since it would give you too much good stuff and be REALLY op. :D :D