[MOD] Old Dogs,New Tricks v2.1
Posted: Mon Jan 07, 2013 6:05 pm
DISCLAIMER: This mod is a very modified version of Rukos Weapons of Mass Distraction v.7 found here:http://www.ftlgame.com/forum/viewtopic.php?f=11&t=8004
I found most FTL mods that altered ships or weapons to be incredibly overpowered and not very fun.
However,Weapons of Mass Distraction had a few weapon ideas that I thought were brilliant,but still a little overpowered(ie.Lance Beam).I set out to make my own mod,with fantastic new weapons.Some of Rukos weapons I just left alone because I liked them so much,namely the Zoltan Lasers.
Recommended for use with GMM,and the Mod FTL Additional Events and Texts,and Beginning Scrap Advantage if your feeling it a bit too difficult.
Feedback or even modifications of this mod are welcome.
Old Dogs,New Tricks v.1
-----<DOWNLOAD : http://www.filedropper.com/odntv21_1
---<No Artillery Modification: http://www.filedropper.com/odntv21nonut_1
The mod contains all the weapons that are in Mass Distraction 0.7,with the exception of the lance beam.
Lets start off with a major change:
----<The Nutcracker Artillery Beam>----
The Fed artillery beam now does only ion damage! While doing no hull
damage,the stronger an enemy shields are,the longer they will be down,and the beam can disable whole ships
for about ten seconds.This ensures that no matter how strong an enemy's shields may be,you will always have an attack of opportunity.Artillery upgrades,however,now are more expensive. (Inspired by Rukos Lance Beam)
(UPDATE: I had no idea that Laws Overpowered Weapons Mod already had this.Dang,I thought this was a neat idea of mine hah! Credit where its due.)
----<NEW LASERS>----
Resonant Lasers: Double Lasers with ~20% chance of fire.
Neutron Burst: 3 lasers deal no hull damage,but personnel damage instead
Plasma Cannon: Fires a single slow blast that does 1 ion/3hull damage.
Vulcan Cannon: Fires 5 lasers that do system and personnel damage,but not hull.Cannot pierce shields.Decent recharge as well.
Heavy Hadron Laser: Dual shot Heavy laser,with lesser chance of fire,but greater chance of breach.(10%/50%)
Gamma Ray Burst: Single heavy shot,ignores 1 shield,does 4 damage to crew.
----<NEW MISSILES>----
MicroMissiles:1 damage,1 shield piercing,but requires no missiles to fire
Swarm Missiles: 1 damage,1 shield piercing,but fires 4 missiles,costs 2.
Care Package: Medkit heals everyone in a room on the enemy ship.Slight fire hazard.
----<NEW BEAMS>----
Lepton Beam:Very short beam,deals ion damage.Can take out about 2-3 shields if used properly.(Replaced Lance Beam)
Boson Beam:Very short beam,deals 2 damage/room,bypass 1 shield
Kopesh Beam:Slightly shorter than Pike beam, very slow traversal,1 damage per room,cheaper.
Naginata Beam: Halberd with 50% beam length,and increased costs.
Nanobot Beam: Short slow beam that heals crew members boarding the enemy ship.
----<NEW BOMBS>----
Cluster Bomb: Quadruple explosion,but each bomb is half of what a small bomb would do.Costs 2 missiles.Loss of power to the weapon stops subsequent explosions from occurring. (Also another weapon I thought I made that Law beat me to.Credit where its due.)
Systems Repair: Device walls off a room repairing the system inside,however its dangerous to crew.Requires 2 mis.
Thermite Bomb: Does 1 Hull damage,and has a ~40% of fire.Not too expensive,not too rare,not too powerful.Fun though.
System Hacking: This weapon is kept from Ruko's Weapons of Mass Distraction Mod,but now goes up to Hacking III.
I: 1 Sys Damage II: 1 Sys,1 Ion III:2 Ion,3 Sys,20% chance of fire.
----<NEW DRONES>-----
Resonant Drone: Fire Beam Drone.Has a short beam length,but ~60% chance for fires.
Candescence Drone: Fire Beam Drone.Now has 45% longer beam,and 70% chance of fires.Rare,expensive,powerful.
Warden Drone: This slow moving drone lays down lockdown blasts,preventing enemy movement. Rare, expensive, powerful.
----<ALTERED AUGMENTS>----
Racial Augments:Now in stores,but very rare and expensive.
Rock Armor: 25% chance negate hull damge.Cost:150
Zoltan Shield:Cost 175
Engi Medbay: Cost 150
Slug Gel: Like MD.7,does 75% breach repair rate.Cost 100
Mantis Phermones: Cost 125,Stackable
Drone Reactor: 33% Speed Boost rather than 50%,stackable.Cost 125
I found most FTL mods that altered ships or weapons to be incredibly overpowered and not very fun.
However,Weapons of Mass Distraction had a few weapon ideas that I thought were brilliant,but still a little overpowered(ie.Lance Beam).I set out to make my own mod,with fantastic new weapons.Some of Rukos weapons I just left alone because I liked them so much,namely the Zoltan Lasers.
Recommended for use with GMM,and the Mod FTL Additional Events and Texts,and Beginning Scrap Advantage if your feeling it a bit too difficult.
Feedback or even modifications of this mod are welcome.
Old Dogs,New Tricks v.1
-----<DOWNLOAD : http://www.filedropper.com/odntv21_1
---<No Artillery Modification: http://www.filedropper.com/odntv21nonut_1
The mod contains all the weapons that are in Mass Distraction 0.7,with the exception of the lance beam.
Lets start off with a major change:
----<The Nutcracker Artillery Beam>----
The Fed artillery beam now does only ion damage! While doing no hull
damage,the stronger an enemy shields are,the longer they will be down,and the beam can disable whole ships
for about ten seconds.This ensures that no matter how strong an enemy's shields may be,you will always have an attack of opportunity.Artillery upgrades,however,now are more expensive. (Inspired by Rukos Lance Beam)
(UPDATE: I had no idea that Laws Overpowered Weapons Mod already had this.Dang,I thought this was a neat idea of mine hah! Credit where its due.)
----<NEW LASERS>----
Resonant Lasers: Double Lasers with ~20% chance of fire.
Neutron Burst: 3 lasers deal no hull damage,but personnel damage instead
Plasma Cannon: Fires a single slow blast that does 1 ion/3hull damage.
Vulcan Cannon: Fires 5 lasers that do system and personnel damage,but not hull.Cannot pierce shields.Decent recharge as well.
Heavy Hadron Laser: Dual shot Heavy laser,with lesser chance of fire,but greater chance of breach.(10%/50%)
Gamma Ray Burst: Single heavy shot,ignores 1 shield,does 4 damage to crew.
----<NEW MISSILES>----
MicroMissiles:1 damage,1 shield piercing,but requires no missiles to fire
Swarm Missiles: 1 damage,1 shield piercing,but fires 4 missiles,costs 2.
Care Package: Medkit heals everyone in a room on the enemy ship.Slight fire hazard.
----<NEW BEAMS>----
Lepton Beam:Very short beam,deals ion damage.Can take out about 2-3 shields if used properly.(Replaced Lance Beam)
Boson Beam:Very short beam,deals 2 damage/room,bypass 1 shield
Kopesh Beam:Slightly shorter than Pike beam, very slow traversal,1 damage per room,cheaper.
Naginata Beam: Halberd with 50% beam length,and increased costs.
Nanobot Beam: Short slow beam that heals crew members boarding the enemy ship.
----<NEW BOMBS>----
Cluster Bomb: Quadruple explosion,but each bomb is half of what a small bomb would do.Costs 2 missiles.Loss of power to the weapon stops subsequent explosions from occurring. (Also another weapon I thought I made that Law beat me to.Credit where its due.)
Systems Repair: Device walls off a room repairing the system inside,however its dangerous to crew.Requires 2 mis.
Thermite Bomb: Does 1 Hull damage,and has a ~40% of fire.Not too expensive,not too rare,not too powerful.Fun though.
System Hacking: This weapon is kept from Ruko's Weapons of Mass Distraction Mod,but now goes up to Hacking III.
I: 1 Sys Damage II: 1 Sys,1 Ion III:2 Ion,3 Sys,20% chance of fire.
----<NEW DRONES>-----
Resonant Drone: Fire Beam Drone.Has a short beam length,but ~60% chance for fires.
Candescence Drone: Fire Beam Drone.Now has 45% longer beam,and 70% chance of fires.Rare,expensive,powerful.
Warden Drone: This slow moving drone lays down lockdown blasts,preventing enemy movement. Rare, expensive, powerful.
----<ALTERED AUGMENTS>----
Racial Augments:Now in stores,but very rare and expensive.
Rock Armor: 25% chance negate hull damge.Cost:150
Zoltan Shield:Cost 175
Engi Medbay: Cost 150
Slug Gel: Like MD.7,does 75% breach repair rate.Cost 100
Mantis Phermones: Cost 125,Stackable
Drone Reactor: 33% Speed Boost rather than 50%,stackable.Cost 125