This game would be AWESOME with PvP
Posted: Thu Jan 03, 2013 1:56 am
I'm ignorant as to what is being developed but I really hope PvP is something they are considering.
This game just runs so beautifully smoothly, it reminds me of Broodwar and deserves PvP.
With pausing disabled the game requires a lot of multi-tasking skill combined with fantastic strategy.
Imagine a huge star map with 3 ships on either side (3v3). In the middle is an objective that must be held for 10 turns.
Ships traverse across the map encountering random events and increasing the power of their ships. To allow battling neutrals to be a viable option timewise you must always wait for your FTL to charge, even when it's just text. This gives you time to talk to your team-mates and discuss strategies. Weapons and augments can be sold to team-mates (items are converted to scrap cost and all trades must be equal to stop "stacking" one ship with all the weapons) to maximise your fleet potential.
Systems that have been previously visited eventually reset allowing for matches to last a while.
When two players of opposing teams warp to the same system a battle takes place, the game is paused for all other players as they watch the battle unfold and chat about strategy in chat (helping their teammate if they can).
It's possible to FTL out if you're losing but enemies get their boarders back.
Eventually one team holds the objective for 10 turns and wins.
What do you guys think?
This game just runs so beautifully smoothly, it reminds me of Broodwar and deserves PvP.
With pausing disabled the game requires a lot of multi-tasking skill combined with fantastic strategy.
Imagine a huge star map with 3 ships on either side (3v3). In the middle is an objective that must be held for 10 turns.
Ships traverse across the map encountering random events and increasing the power of their ships. To allow battling neutrals to be a viable option timewise you must always wait for your FTL to charge, even when it's just text. This gives you time to talk to your team-mates and discuss strategies. Weapons and augments can be sold to team-mates (items are converted to scrap cost and all trades must be equal to stop "stacking" one ship with all the weapons) to maximise your fleet potential.
Systems that have been previously visited eventually reset allowing for matches to last a while.
When two players of opposing teams warp to the same system a battle takes place, the game is paused for all other players as they watch the battle unfold and chat about strategy in chat (helping their teammate if they can).
It's possible to FTL out if you're losing but enemies get their boarders back.
Eventually one team holds the objective for 10 turns and wins.
What do you guys think?