[Suggestion] Augment Wishlist
Posted: Wed Jan 02, 2013 1:38 pm
Fire-Resistant System Casing
Fire takes twice as long to burn through your system bars.
Salvo manufacturing arm
-5% scrap gained; salvaging scrap produces 1 missile. Stackable.
Weapon Overclocking
If your weapon system is damaged to the point of knocking a weapon or weapons, the weapon(s) that would be depowered gain a few seconds to continue charging and possibly fire before going offline. Should you choose to fire, the bar(s) that powered the weapon(s) will take 20% longer to repair. While the WO augmentation is in effect, you cannot switch your weapons around, and power will be locked until the Overclock effect ends. Ion damage negates this augment's effects.
Beam Focus Module
Beam Weapons take 15% longer to charge, but gain +1 to shield penetration (does not increase damage if the enemy ship has no shields). Cannot be stacked.
Fuel Recycling Drive
Every fifth jump produces 1 fuel; stackable.
Backup Life Support
All oxygen decay is slowed by 25%.
Combat Stimulants
If an enemy crew dies, all crew members on board your ship operate 20% faster in all fields for 5 seconds. Multiple crew deaths extends the timer. Cannot be stacked.
Drive Signal Scrambler
Fleet advancement is slowed by 10%. Stackable.
Prismatic Shields
Gives your shield bubbles an awesome rainbow effect, along with a 5% chance to resist incoming laser fire. Stackable, does not apply to Zoltan shields.
Pirate Markings
Gives your hull a sweet outcast decal. When enemies surrender, 15% more resources will be offered where applicable, increases the chance of drones, augments, and weapons being offered. Also, enemies in the airlock rooms take 20% more suffocation damage because WALK THE PLANK YE BILGERATS! Cannot be stacked, landlubber.
Fire takes twice as long to burn through your system bars.
Salvo manufacturing arm
-5% scrap gained; salvaging scrap produces 1 missile. Stackable.
Weapon Overclocking
If your weapon system is damaged to the point of knocking a weapon or weapons, the weapon(s) that would be depowered gain a few seconds to continue charging and possibly fire before going offline. Should you choose to fire, the bar(s) that powered the weapon(s) will take 20% longer to repair. While the WO augmentation is in effect, you cannot switch your weapons around, and power will be locked until the Overclock effect ends. Ion damage negates this augment's effects.
Beam Focus Module
Beam Weapons take 15% longer to charge, but gain +1 to shield penetration (does not increase damage if the enemy ship has no shields). Cannot be stacked.
Fuel Recycling Drive
Every fifth jump produces 1 fuel; stackable.
Backup Life Support
All oxygen decay is slowed by 25%.
Combat Stimulants
If an enemy crew dies, all crew members on board your ship operate 20% faster in all fields for 5 seconds. Multiple crew deaths extends the timer. Cannot be stacked.
Drive Signal Scrambler
Fleet advancement is slowed by 10%. Stackable.
Prismatic Shields
Gives your shield bubbles an awesome rainbow effect, along with a 5% chance to resist incoming laser fire. Stackable, does not apply to Zoltan shields.
Pirate Markings
Gives your hull a sweet outcast decal. When enemies surrender, 15% more resources will be offered where applicable, increases the chance of drones, augments, and weapons being offered. Also, enemies in the airlock rooms take 20% more suffocation damage because WALK THE PLANK YE BILGERATS! Cannot be stacked, landlubber.