Deeper Metagame, anyone?
Posted: Sun Dec 30, 2012 9:38 pm
I love this game. I got it a couple of days ago as a gift and I have probably played it a couple of dozen times already.
I like how hard it is, brutally hard even on Easy, but I don't like how I don't seem to be getting any better at it.
I think FTL could use a deeper metagame that allows me to start off with more of an advantage. I know I can already unlock ships and weapons, but it seems a bit to grindy and random.
I think it would be cool to have a legacy system, where I as the player get experience points that allows me to unlock new ships, weapon systems and upgrades available for each new game start.
A way to bank scrap, fuel, missiles and drone parts would be cool too. Instead of just buying repairs or upgrades at a store, it would be nice to bank scrap for my next trip out.
I know nothing of modding or programming, otherwise I would get to work on this right away.
Again- I love the game and keep up the good work. I hope the Steam and GOG sales have made the dev's lots of $$
I like how hard it is, brutally hard even on Easy, but I don't like how I don't seem to be getting any better at it.
I think FTL could use a deeper metagame that allows me to start off with more of an advantage. I know I can already unlock ships and weapons, but it seems a bit to grindy and random.
I think it would be cool to have a legacy system, where I as the player get experience points that allows me to unlock new ships, weapon systems and upgrades available for each new game start.
A way to bank scrap, fuel, missiles and drone parts would be cool too. Instead of just buying repairs or upgrades at a store, it would be nice to bank scrap for my next trip out.
I know nothing of modding or programming, otherwise I would get to work on this right away.
Again- I love the game and keep up the good work. I hope the Steam and GOG sales have made the dev's lots of $$