UltraMantis wrote:I think it takes away only the right to sell the game or give it away. Because nothing can prevent you from even accidentally keeping a copy for yourself. If FTL was sold on a DVD i belive the EULA would be different as well. EDIT - Also games bought on GoG cannot be sold or given away.
It depends on the EULA, of course. I think the most common boilerplate forbids selling/giving away, examining its inner workings, and modding. I recently read an EULA (I forget where) that even forbade using the game alongside any GPL-licensed program... I suppose the author might have been under the (mistaken) impression that someone could take away their copyright rights by combining their work with something licensed under the GPL.
UltraMantis wrote:Mostly because of piracy or unfair use. Unless a EULA forbids it, what keeps you from selling copies or distributing via filehosting websites that pay your for your traffic? I would understand if the restrictions were inconveniencing, but digital distribution requires certain restrictions. Is there a specific one that you object to?
Forbidding piracy in a contract honestly doesn't do much - it's already illegal under copyright law. I suspect the penalty for copyright violation is actually harsher than the penalty for breach of contract.
I just downloaded the installer again to read the license agreement that GOG put on FTL (they haven't given me the refund yet; I kinda wonder if this will get to the point of them outright refusing me the refund, which would basically render the EULA void in the few courts that take it seriously); it appears the only real restrictions appear in the first clause (no selling, lending, giving away or modifying), then there's a "no warranty" clause followed by three clauses reiterating that the agreement is super important and legally binding.
UltraMantis wrote:Well i admit it's not exactly the same, but it is the same as far as paying for, installing and playing the game goes. You can't sell a copy though. As far as GoG goes, you can download infinite amount of times, keep a copy infinetly, make an infinite number of copies as backup (for your own use only) and install the game an infinite amount of times. That is their usual practise, in this case it may be different. I haven't read the EULA.
I don't think they've actually put their normal practice in their EULA; by all appearances, this is their most ordinary, boilerplate EULA, and all it says is that I can use the program, but can't [big list of things that I boiled down to sell/lend/give/modify] it. Maybe their terms of use says something about it... Nope, that's the same deal; a big list of rights I don't have and responsibilities I do have, with a bunch of stuff about how super important and enforceable it is.
I can see how the "infinite number of copies" policy might make allowing sales of the software tricky; I can see how someone might cause a lot of trouble by selling their copy of the game, then downloading another, then selling that, etc. I don't think that would actually work, though, because the understood agreement is a specific amount of money for a copy of the game; at worst it could make things more confusing for the judge.
UltraMantis wrote:Honestly, i don't think what's written in EULAs matters too much. They might slip in that they now have a right to name my second child, it wont mean a thing. They do need a legal way to prosecute offenders though, i belive that they are just covering their asses with these restrictions.
The validity of EULAs is pretty questionable, but if EULAs aren't legally binding, then they aren't really managing to cover their ass at all, and the EULA only serves to annoy people like me; so I kinda think I'm giving them the benefit of the doubt by assuming that the EULA is enforceable and means exactly what it says.
UltraMantis wrote:I mostly agree with what you wrote. It makes sense. What doesn't make sense to me, is asking for a refund in order to purchase the same game from a different vendor because the EULA would be different. It seems unneccesary, but i don't know what your objections are, and you are certainly entitled to them. Has GoG replied to your question about why they added the EULA? My best guess would be because of their agreement with Subset Games, since GoG is a reseller in this case. Just guessing though.
I think the real reason I'm doing this isn't so much that I'm not OK with the specific terms (though I do dislike all four of the restrictions I mentioned), but more that I dislike EULAs in general, and am making a stand on principle. GOG's EULA would allow me to play the game, which is probably all I'm actually going to do, but I dislike the massive legalese that disagrees with the plain English description of the purchase, the extra terms sprung on me after the purchase is complete, the assertions that doing things unrelated to agreeing to the EULA (i.e. playing the game) actually constitute agreement... all reasons that the EULA might not be considered a valid contract in a court of law, but also reasons I'm offended that someone is even trying to do this stuff, and I'd like to solidly rebuff it, either by getting it clearly voided or by taking my money elsewhere.
I haven't actually asked GOG why they added the EULA; I didn't actually realize when I asked for the refund that it was them, not the makers of FTL, that added the EULA. However, now that I look again, the EULA says the agreement is between me and GOG, with no mention of Subset Games; so I guess I'll ask them about it.