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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Mon Jul 04, 2016 1:45 pm
by gentasaurus
Does anyone know if it's possible to change an event's planet?
Code: Select all
<text planet="PLANET_GAS">blahblahblah</text>
I want my event to have a gas planet but the above code has no effect.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Thu Jul 07, 2016 5:59 pm
by Walaryne
Hi guys,
I'm rather new to FTL: Faster Than Light. Anyway I found out that mod support is great and easy to compared to other games. I was wondering if there was any specific way to post a mod I made (formatting, etc.)
Thanks!
Walaryne
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Thu Jul 07, 2016 7:12 pm
by stylesrj
There's no real etiquette to posting a mod. Just give it a title and perhaps suggest to people in that title what the mod is all about. Game overhaul, like Captain's Edition, is it a ship? Or is it a set of guns or drones you can possibly find in a store?
It's recommended you post a picture of the ship/weapons/drones/overhaul as well so people can get a visual idea of what they're in for as some can't just download and try it out for themselves due to circumstances (like having an Android or on a computer without FTL).
Although if you need to know what format it is, the mods are saved in .ftl files (just rename a .zip or .rar to it) and the files within need to be .xml.append
Most people use Dropbox or Mediafire for their uploading needs.
Anyway, if you've made a mod, be sure to share it with us... unless it's an overpowered ship with weapons that essentially go "I win" with a single click. We have too many of those and those ships are rather boring after the first few jumps

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Jul 13, 2016 3:29 am
by GianTell
Hello, I want to ask a question;
Is it possible to change specific beam (the red beam line, not the contact image) image?
I want to make a 'beam' weapon but with electricity arcs (10px length) instead of a beam.
If that's not possible, is there a way to make one?
Something like electricity arcs that spans from the tip of the weapon to the target for 1~2 seconds.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Jul 13, 2016 3:40 am
by stylesrj
Nope. You can only change the beam's colour.
I dunno if even the rest could be done either.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Jul 13, 2016 4:15 am
by GianTell
Oh crud... :'( oh well there goes my idea xD
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Mon Jul 18, 2016 2:18 am
by elijahdb
I made a weapon, put it on the kestrel, took the oxygen system off of the ship and swapped the humans for Lanius. I turned it into an ftl file, put it in slipstream, added it into the game, and it doesn't even recognize my changes.
Could someone check out my code and see what's wrong?
Here's the link to the XML files
http://www.dreniarb.com/elijah/Molok%20Beam.zip
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Mon Jul 18, 2016 7:07 am
by meklozz
elijahdb wrote:I made a weapon, put it on the kestrel, took the oxygen system off of the ship and swapped the humans for Lanius. I turned it into an ftl file, put it in slipstream, added it into the game, and it doesn't even recognize my changes.
Could someone check out my code and see what's wrong?
Here's the link to the XML files
http://www.dreniarb.com/elijah/Molok%20Beam.zip
I'm just quickly going through it on my phone, but it looks like the first two lines in the blueprints are lacking some pointy braces there.
@edit
Answer below is better, this is just crappy es text editor being crappy.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Mon Jul 18, 2016 7:48 am
by FearTheBlaziken
elijahdb wrote:I made a weapon, put it on the kestrel, took the oxygen system off of the ship and swapped the humans for Lanius. I turned it into an ftl file, put it in slipstream, added it into the game, and it doesn't even recognize my changes.
Could someone check out my code and see what's wrong?
Here's the link to the XML files
http://www.dreniarb.com/elijah/Molok%20Beam.zip
The Files in the zip seem to link to a folder that contains the files rather than accessing the mod files directly
Your zip currently looks like this: Molok Beam.zip\Molok Beam\data + img
It should look like this: Molok Beam.ftl\data + img
Simply rename the file to "Molok Beam.ftl" and move the "data" and "img" files onto your desktop and drag them back outside the "Molok Beam" folder in the zip/ftl file.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Tue Jul 19, 2016 12:42 am
by elijahdb
THANK YOU!!! I knew my coding was fine, so I was really confused.
Have fun translating Arsenal+, I'm really looking forward to playing it!