Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Flounder4338
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Joined: Sat May 18, 2013 12:41 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Flounder4338 »

Whenever i try to open up "modman", a console pops up saying "no supported version of python found on this system" yet i have installed python 1.7.3 as instructed by the same console. :cry:
Vhati
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Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

Flounder4338 wrote:Whenever i try to open up "modman", a console pops up saying "no supported version of python found on this system" yet i have installed python 2.7.3 as instructed by the same console. :cry:
Ignore modman.exe for now (it's broken), and run main.py directly.
- Windows XP: Double-click main.py.
- Windows Vista/7/8: may have to do this.
mcg
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Joined: Sun May 19, 2013 4:08 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by mcg »

Every time I run this it says there's no supported version of Python detected.

I have Python 2.7.5 in C:\Python27

If I run the modman.exe, it gives me that error and fails.

If I run main.py itself, it starts up (asks me for the path, allows me to use mods, patches).

Is that good enough or am I missing something crucial by not running modman.exe?
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by kartoFlane »

The answer to your question is directly above your post :|
Superluminal2 - a ship editor for FTL
AKCOLETRAIN
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Joined: Sun May 19, 2013 7:12 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by AKCOLETRAIN »

For some reason main.py can not locate my FTL no matter what I do, help?
AKCOLETRAIN
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Joined: Sun May 19, 2013 7:12 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by AKCOLETRAIN »

AKCOLETRAIN wrote:For some reason main.py can not locate my FTL no matter what I do, help?
It quits out whenever I select the .exe
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

AKCOLETRAIN wrote:For some reason main.py can not locate my FTL no matter what I do, help?
Ignore modman.exe for now (it's broken), and run main.py directly.
- Windows XP: Double-click main.py.
- Windows Vista/7/8: may have to do this.
kartoFlane wrote:The answer to your question is directly above your post :|
http://www.youtube.com/watch?v=UC4vz6IbdtY
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by kartoFlane »

@Vhati
That's so spot-on :(
Superluminal2 - a ship editor for FTL
AKCOLETRAIN
Posts: 3
Joined: Sun May 19, 2013 7:12 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by AKCOLETRAIN »

Vhati wrote:
AKCOLETRAIN wrote:For some reason main.py can not locate my FTL no matter what I do, help?
Ignore modman.exe for now (it's broken), and run main.py directly.
- Windows XP: Double-click main.py.
- Windows Vista/7/8: may have to do this.
kartoFlane wrote:The answer to your question is directly above your post :|
http://www.youtube.com/watch?v=UC4vz6IbdtY
This has been done yet still exits out whenever I select my copy of FTL, love oFTo
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

AKCOLETRAIN wrote:
AKCOLETRAIN wrote:For some reason main.py can not locate my FTL no matter what I do, help?
It quits out whenever I select the .exe
Oh, sorry. I misread your post.
You were running main.py. So it's asking where to find FTL?

You need to point it to "C:\location\of\FTL\resources\data.dat" not FTLGame.exe.
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