Page 96 of 658
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 2:27 pm
by Nider_01
Some PDS fleet events on exit beacons did't work. (Elite cruiser spawns instead of rebel spotter.)
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 2:37 pm
by Delphi
The pirate surrender events seem to be bugged at the moment. When you accept their surrender(no matter if you choose to free the slave or to force him as your crew) the fight continures.
Also, if you choose to force a slave (2nd option) there is the text augment: at the end of the choice. Also I didn´t get a new crew member when choosing this option.
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 3:32 pm
by Sleeper Service
Nider_01 wrote:Some PDS fleet events on exit beacons did't work. (Elite cruiser spawns instead of rebel spotter.)
Did the event say that the Rebels send in a spotter? If not then that was as intended. The fleet might still send cruisers in as usual, without using their PDS at all. (There is no way to change the background for this possibility.)
Delphi wrote:The pirate surrender events seem to be bugged at the moment. When you accept their surrender(no matter if you choose to free the slave or to force him as your crew) the fight continues.
Also, if you choose to force a slave (2nd option) there is the text augment: at the end of the choice. Also I didn’t get a new crew member when choosing this option.
I'll look into that and probably release a fix tonight...
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 4:07 pm
by Mr. Mister
You could make the AI avatar surrender a unique event only avaliable in normal run-of-the-mill nebulae sectors, like the ship unlocking quests are to the homeworld sectors.
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 4:27 pm
by The Captain
Sleeper Service wrote:Medbay and other means of healing would definitely play a big role for blue options in the quarantined sectors.
Using the Medbay (edit: and it has to be upgraded) to synthesize a cure for a disease makes sense - you can run samples through a medbot/medcomputer; however, using a Healing Burst - a brief application of healing - does not, IMO. A Healing Burst also has a limited area of effect.
There may be other potential blue options for a Healing Burst, though.
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 4:30 pm
by Estel
I don't think that player should know what reward is waiting *before* accepting AI surrender (no matter if reward is data, AI crew, or a sneaky shot

). It would make things too easy.
IMO, best way to make this event happen but keep it unique, is to use current system of totally unknown outcome (of accepting surrender), with very little chance of getting AI crew. Like, I don't know, 2%?
---
From bug department: Boss artillery mounted on regular ships is bugged, it keeps shotting even after ship gets neutral (because you killed crew, or accepted surrender, or...). It's the only moment in whole game, where I was able to access ship upgrade window *and* get shot at the same time
/Estel
Re: FTL Captain's Edition 1.07
Posted: Sat Dec 14, 2013 4:34 pm
by Torchwood202
This bug made me chuckle… its been so long since I've experience a game crashing bug.
Basically, when I hit the shield room of a R. Asteroid Miner with a Auto Laser II in a "sparsely populated sector", the game crashed and ended after a few seconds.
Might just be the Auto Laser II, or it might be the ship, idk...
Re: FTL Captain's Edition 1.071
Posted: Sat Dec 14, 2013 4:57 pm
by Sleeper Service
Ok there you go.
1.071
-Various problems connected to slavery events corrected
Torchwood202 wrote:This bug made me chuckle… its been so long since I've experience a game crashing bug.
Basically, when I hit the shield room of a R. Asteroid Miner with a Auto Laser II in a "sparsely populated sector", the game crashed and ended after a few seconds.
Might just be the Auto Laser II, or it might be the ship, idk...
I can't imagine that this is really CE related. That weapon and this ship work correctly since they where put in the mod. Mod related crashes usually happen on sector or event load, but I'll look into it, might be related to a surrender event, although they where working correctly till now. Please report if this happens again.
Estel wrote:From bug department: Boss artillery mounted on regular ships is bugged, it keeps shotting even after ship gets neutral (because you killed crew, or accepted surrender, or...). It's the only moment in whole game, where I was able to access ship upgrade window *and* get shot at the same time

Was this in 1.07? Cause I though I fixed that. With which enemy and in which sector did that happen?
Re: FTL Captain's Edition 1.071
Posted: Sat Dec 14, 2013 5:04 pm
by Delphi
Wow, that was a quick fix

Thanks for all the work you are doing!
Re: FTL Captain's Edition 1.071
Posted: Sat Dec 14, 2013 5:08 pm
by al244098
Have you considered buffing the battle stations?
Their very easy to fight, since they cant dodge a thing.
I think logically they should at least have a good amount of shields and strong hull plating, their space stations for goodness sake, I see most of them don't even have defensive capabilities.
Edit- I also noticed the newest version crashes my game, not sure why though, I'll have a read on the OP again
Edit 2- I'm just a freaking genius, I downloaded the addon, not the core.