Hurray! Another multiplayer clone project. :)

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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Post by Hak86 »

@kcd.Spektor What is the Comms tab in the piloting system menu for? :?:
This is a bad signature. :|
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Hak86 wrote:@kcd.Spektor What is the Comms tab in the piloting system menu for? :?:
Man that is a popular question :)
Well it's like this:
First I planned to make something like the chat window, but in the piloting interface, for NPC interactions and possibly quests.
But I haven't gotten to that yet.
Then when I decided to add possibility to communicate not only within sector but have the ability to send messages from ship to ship
I thought to make that in the piloting systems's comms tab.
Then When I started making it - I found it to be more complex to implement than I initially thought.
So I've decided that it is a lot easier to use the already working chat window and chat mechanic for that purpose, (also I wanted to release the 0.4 version asap) - so I did :)
And I just left the Comms button there as a place holder for when I will implement the NPC dialogs and more complex quests.
Or perhaps I will come up with some other idea and just remove the button.
:)
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Can you give me some feed back after you have tried the 0.4 version?

1. Did you like the changes in the new release?
2. Which changes did you like and/or dislike the most, and why?
3. What is your over all impression of the game?
4. What would you like to be added in the game next?
5. Also I'm planning on adding a help screen that is shown by pressing F1, - What do you think should be shown there(apart from Game controls)?
EmpressLexi
Posts: 51
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Re: Hurray! Another multiplayer clone project. :)

Post by EmpressLexi »

kcd.Spektor wrote:Can you give me some feed back after you have tried the 0.4 version?

1. Did you like the changes in the new release?
2. Which changes did you like and/or dislike the most, and why?
3. What is your over all impression of the game?
4. What would you like to be added in the game next?
5. Also I'm planning on adding a help screen that is shown by pressing F1, - What do you think should be shown there(apart from Game controls)?

1. Yeah!
2. All the new event based things ^w^
3. Fkn Amazing xD
4. Rebalance of Prices/Missile weapons
5. Dunno, sorry cx
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

EmpressLexi wrote: 4. Rebalance of Prices/Missile weapons
Can you please give some more details?
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:Can you give me some feed back after you have tried the 0.4 version?

1. Did you like the changes in the new release?
2. Which changes did you like and/or dislike the most, and why?
3. What is your over all impression of the game?
4. What would you like to be added in the game next?
5. Also I'm planning on adding a help screen that is shown by pressing F1, - What do you think should be shown there(apart from Game controls)?
1. HELL YES!
2. I really like repairs. Now you don't need to worry about getting damage.
3. I love this game more by 78.3%
4. Trading with players. I don't want to jettison scrap and loose it becaurse that guy will escape. Oh, and i want cyborgs (Worry not, i'll start drawing them today, if you want to). And i want a HotCat. And a HotDog.
5. Tutorial "How to be a bad guy" and "How to be a good/decent guy"
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Post by EmpressLexi »

kcd.Spektor wrote:
EmpressLexi wrote: 4. Rebalance of Prices/Missile weapons
Can you please give some more details?

Well. Missile weapons, although they do require a missile to fire, still seem to be a bit overpowered, and seem to charge about the same time as laser weapons, making them a bit overpowered. I think that missile weapons should have a higher charge time than laser weapons.

And about price, I was thinking that the price of upgrading systems should scale with their current level
As in..
Coal Reactor level 2 - 30scrap
Coal Reactor level 3 - 50scrap
Coal Reactor level 4 - 60scrap
Coal Reactor level 5 - 75scrap
Coal Reactor level 6 - 80scrap

Or something like that, maybe less, maybe more, but It was just a though x3
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

Wut???
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EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Post by EmpressLexi »

I hope that players who were here for alpha get it for free, because.. you know... spektor loves us so much <3
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